Overview
Sony needed a mascot. Naughty Dog delivered a genetically enhanced bandicoot who spun through crates. Crash Bandicoot’s corridor-style 3D platforming solved camera problems that plagued other 3D platformers, offering precise jumping challenges in linear stages packed with collectibles and secrets.
Fast facts
- Developer: Naughty Dog.
- Publisher: Sony.
- Protagonist: Crash Bandicoot.
- Purpose: PlayStation mascot.
Design approach
| Decision |
Benefit |
| Linear levels |
Camera control |
| Fixed path |
Precise platforming |
| Into-screen running |
Visual variety |
| Side-scrolling sections |
Classic feel |
Crash’s moves
| Action |
Function |
| Spin |
Primary attack |
| Jump |
Platforming |
| Body slam |
Break crates from above |
| Slide |
Low attack, momentum |
Collectibles
| Item |
Purpose |
| Wumpa fruit |
100 = extra life |
| Crates |
Break all for gem |
| Gems |
Completion rewards |
| Relics |
Time trial medals |
Visual showcase
| Technique |
Result |
| Character detail |
Expressive animation |
| Environmental variety |
Distinct worlds |
| Draw distance |
Impressive for PS1 |
Level types
| Style |
Perspective |
| Into-screen |
Running toward camera |
| Away-from |
Running away |
| Side-scrolling |
Classic 2D style |
| Boulder chase |
Escape sequences |
Series continuation
| Title |
Year |
| Crash Bandicoot |
1996 |
| Cortex Strikes Back |
1997 |
| Warped |
1998 |
| N. Sane Trilogy |
2017 |
See also