Diablo distilled dungeon crawling to its addictive essence—click enemies, collect loot, descend deeper—creating an action RPG template that spawned an entire genre.
Click. Loot. Repeat. Diablo reduced RPG complexity to compulsive action, sending players through randomised dungeons in pursuit of ever-better equipment. Blizzard North’s dark fantasy proved that RPG satisfaction could come from moment-to-moment combat rather than sprawling narratives. The loot loop they created became gaming’s most copied mechanic.