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Classic Games

Dishonored

Revenge solves everything

Dishonored revived the immersive sim with supernatural abilities, player choice, and levels designed for creative problem-solving in a plague-ridden steampunk empire.

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Overview

Thief meets superpowers. Dishonored gave players Corvo Attano’s revenge quest alongside the Outsider’s supernatural gifts—Blink teleportation, possession, time manipulation. Each assassination target offered lethal and non-lethal options. The chaos system tracked violence, affecting world state and ending. Arkane proved immersive sims still had commercial potential.

Fast facts

  • Developer: Arkane Studios.
  • Directors: Raphael Colantonio, Harvey Smith.
  • Year: 2012.
  • Setting: Dunwall (steampunk empire).

Supernatural abilities

Power Function
Blink Short teleportation
Dark Vision See through walls
Possession Control creatures/people
Bend Time Time manipulation

Chaos system

Level Consequence
Low chaos Fewer enemies, better ending
High chaos More rats, plague, bleaker world
Non-lethal Specific options per target
Player reflection Actions have weight

Level design philosophy

Element Purpose
Multiple routes Player choice
Verticality Blink exploitation
Secrets Exploration reward
Replayability Different approaches

Creative solutions

Example Method
Target possession Walk them to death
Rat swarms Indirect killing
Environmental Accidents, traps
Ghost runs Never seen

Series continuation

Title Year
Dishonored 2012
Dishonored 2 2016
Death of the Outsider 2017

See also