Overview
Enter via the rooftop. Work your way down. Elevator Action cast players as a spy infiltrating a high-rise building, using elevators and escalators to navigate thirty floors while collecting secret documents from red doors and eliminating enemy agents. Simple concept, addictive execution.
Fast facts
- Developer: Taito.
- Floors: 30 to descend.
- Goal: Collect all documents, reach basement.
- Innovation: Elevator-based gameplay.
Gameplay mechanics
| Element |
Function |
| Elevators |
Primary vertical transport |
| Escalators |
One-way movement |
| Red doors |
Contains secret documents |
| Gun |
Shoot enemies |
| Jump/duck |
Dodge bullets |
Environmental hazards
| Element |
Effect |
| Ceiling lights |
Shoot to darken room |
| Crushing elevators |
Instant death |
| Enemy agents |
Shoot or be shot |
| Time pressure |
Building descent |
Agent abilities
| Action |
Method |
| Shoot |
Gun fires horizontally |
| Jump |
Clear gaps, dodge |
| Duck |
Avoid high shots |
| Kick |
Close combat |
| Elevator control |
Up/down movement |
Strategic elements
| Tactic |
Benefit |
| Shoot lights |
Temporary darkness |
| Crush enemies |
Elevator as weapon |
| Document routing |
Optimal path |
| Enemy timing |
Pattern recognition |
Home versions
| Platform |
Notes |
| NES |
Faithful conversion |
| C64 |
Solid port |
| ZX Spectrum |
Competent adaptation |
| Game Boy |
Portable version |
See also