Overview
Metro City’s mayor doesn’t negotiate with gangs—he punches them. Final Fight took Double Dragon’s template and refined every element: smoother combat, distinctive characters, memorable enemies, and superior production values. Originally planned as a Street Fighter sequel, it instead defined what arcade beat-em-ups could achieve.
Fast facts
- Developer: Capcom.
- Producer: Yoshiki Okamoto.
- Players: Two simultaneous (arcade).
- Stages: Six areas through Metro City.
Playable characters
| Character |
Style |
Speed |
Power |
| Haggar |
Wrestler |
Slow |
High |
| Cody |
Street fighter |
Medium |
Medium |
| Guy |
Ninja |
Fast |
Low |
Enemy design
| Enemy |
Role |
| Bred/Dug |
Basic thugs |
| Andore |
Giant wrestler |
| Poison/Roxy |
Controversial characters |
| Edi. E |
Corrupt cop boss |
| Belger |
Final boss |
Combat mechanics
| Move |
Input |
| Combo |
Repeated attack |
| Throw |
Grab and direction |
| Special |
Attack + jump (drains health) |
| Weapon pickup |
Knives, pipes, swords |
Home conversions
| Platform |
Limitations |
| SNES |
One player, Guy missing |
| Final Fight Guy |
Cody missing instead |
| Mega CD |
Full game, loading times |
Street Fighter connections
| Element |
Link |
| Cody |
Street Fighter Alpha |
| Guy |
Street Fighter Alpha |
| Haggar |
Referenced throughout |
| Metro City |
Shared universe |
Legacy
| Impact |
Significance |
| Genre standard |
Beat-em-up template |
| Sequels |
Final Fight 2, 3 |
| Character crossovers |
Street Fighter series |
See also