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Classic Games

Ghouls 'n Ghosts

Arthur returns

Ghouls 'n Ghosts refined the punishing action of Ghosts 'n Goblins with improved controls, new weapons, and the infamous requirement to complete the game twice for the true ending.

arcadesega-mega-drivecommodore-amigaatari-stactionplatformercapcom1988

Overview

Sir Arthur faces the demon realm again. Ghouls ’n Ghosts expanded on its predecessor with smoother controls, more weapons, and vertical attacks. The difficulty remained brutal—two hits and you’re down to underwear, two more and you’re dead. And completing the game once? That only earns a trip back to the start to do it all again.

Fast facts

  • Developer: Capcom.
  • Protagonist: Sir Arthur.
  • Predecessor: Ghosts ’n Goblins (1985).
  • Requirement: Beat twice for true ending.

Improvements over original

Aspect Enhancement
Controls Tighter response
Attacking Fire up and down
Weapons More variety
Graphics Larger sprites

Weapons

Weapon Behaviour
Lance Default, straight throw
Dagger Rapid fire
Sword Short range, powerful
Discus Boomerang arc
Torch Ground fire

Armour system

State Effect
Steel armour Full protection
Underwear One hit from death
Gold armour Charged weapon attacks

The loop requirement

Completion Result
First “This room is an illusion”
Second True ending
Purpose Extend playtime, increase revenue

Platform versions

Version Quality
Arcade Original
Mega Drive Excellent conversion
SuperGrafx PC Engine enhanced
Amiga/ST Capable ports

Series entries

Title Year
Ghosts ’n Goblins 1985
Ghouls ’n Ghosts 1988
Super Ghouls ’n Ghosts 1991

See also