Overview
Car culture as a video game. Gran Turismo treated vehicles with reverence—each of its 140+ cars modelled accurately, handling distinctly. The license tests forced players to learn racing fundamentals before competing. Tuning options let enthusiasts tinker endlessly. For car lovers, this wasn’t just a game; it was a digital garage and racetrack combined.
Fast facts
- Developer: Polyphony Digital.
- Creator: Kazunori Yamauchi.
- Year: 1997 (Japan), 1998 (West).
- Platform: PlayStation.
Car authenticity
| Feature |
Detail |
| Models |
140+ vehicles |
| Accuracy |
Licensed specifications |
| Handling |
Physics-based |
| Sounds |
Recorded engines |
License structure
| License |
Requirement |
| B |
Basic tests |
| A |
Intermediate tests |
| iB |
International basic |
| iA |
International advanced |
Tuning depth
| Category |
Options |
| Engine |
Intake, exhaust, turbo |
| Suspension |
Springs, dampers |
| Drivetrain |
LSD, flywheel |
| Tyres |
Compound selection |
Series impact
| Achievement |
Note |
| Sales |
10.85 million |
| Sequels |
Ongoing franchise |
| Influence |
Forza, others |
| PlayStation |
System seller |
See also