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Classic Games

Gran Turismo

The real driving simulator

Gran Turismo brought simulation racing to consoles with unprecedented car authenticity, physics modelling, and a license structure that taught players to drive before letting them race.

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Overview

Car culture as a video game. Gran Turismo treated vehicles with reverence—each of its 140+ cars modelled accurately, handling distinctly. The license tests forced players to learn racing fundamentals before competing. Tuning options let enthusiasts tinker endlessly. For car lovers, this wasn’t just a game; it was a digital garage and racetrack combined.

Fast facts

  • Developer: Polyphony Digital.
  • Creator: Kazunori Yamauchi.
  • Year: 1997 (Japan), 1998 (West).
  • Platform: PlayStation.

Car authenticity

Feature Detail
Models 140+ vehicles
Accuracy Licensed specifications
Handling Physics-based
Sounds Recorded engines

License structure

License Requirement
B Basic tests
A Intermediate tests
iB International basic
iA International advanced

Tuning depth

Category Options
Engine Intake, exhaust, turbo
Suspension Springs, dampers
Drivetrain LSD, flywheel
Tyres Compound selection

Series impact

Achievement Note
Sales 10.85 million
Sequels Ongoing franchise
Influence Forza, others
PlayStation System seller

See also