Overview
Murder as problem-solving. Hitman dropped Agent 47 into complex environments with targets to eliminate and countless methods to accomplish the job. Disguise as a chef, poison the soup. Impersonate a guard, get close. Arrange an “accident” and walk away clean. Each level became a puzzle box where creativity and patience outweighed reflexes.
Fast facts
- Developer: IO Interactive.
- First entry: Hitman: Codename 47 (2000).
- Protagonist: Agent 47.
- Design: Sandbox assassination.
Core mechanics
| System |
Function |
| Disguises |
Social stealth |
| Observation |
Target patterns |
| Opportunities |
Scripted options |
| Improvisation |
Player creativity |
Evolution through series
| Title |
Year |
Refinement |
| Codename 47 |
2000 |
Foundation |
| Silent Assassin |
2002 |
Improved stealth |
| Blood Money |
2006 |
Accidents, notoriety |
| World of Assassination |
2016-2021 |
Modern trilogy |
Rating system
| Achievement |
Description |
| Silent Assassin |
Undetected, targets only |
| Professional |
Clean execution |
| Mass Murderer |
Everyone dead |
| Flexibility |
Multiple approaches |
Level design philosophy
| Element |
Purpose |
| Multiple routes |
Player choice |
| NPC routines |
Predictable patterns |
| Environmental kills |
Creative options |
| Replayability |
Different approaches |
See also