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Classic Games

Kid Icarus

Greek mythology action

Kid Icarus blended vertical platforming with Greek mythology as the angel Pit escaped the Underworld, combining exploration, RPG elements, and punishing difficulty.

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Overview

Pit rises from the Underworld. Kid Icarus mixed vertical scrolling stages with horizontal fortresses, layering RPG progression over demanding platforming. The angel protagonist earned hearts as currency, purchased items, and grew stronger—if players could survive the brutal early game before upgrades made Pit powerful.

Fast facts

  • Developer: Nintendo R&D1.
  • Director: Yoshio Sakamoto.
  • Engine: Shared with Metroid.
  • Protagonist: Pit.

Level structure

World Style
Underworld Vertical scrolling up
Overworld Horizontal scrolling
Skyworld Vertical scrolling up
Palace Fortress/labyrinth

Combat system

Weapon Acquisition
Bow Starting weapon
Arrow upgrades Strength increases
Sacred treasures Final world power-ups
Protective crystal Shield item

Currency and shops

Item Function
Hearts Currency (from enemies)
Shops Buy items
Black market Hidden merchants
God’s chamber Strength upgrades

Special items

Item Effect
Angel feathers Save from pit falls
Bottles Store health
Harp Turn enemies to mallets
Pencil Map fortress rooms

Enemies and hazards

Enemy Threat
Eggplant Wizard Turns Pit into eggplant
Reaper Summons Reapettes
Pluton Steals items
Grim Reaper World boss

Difficulty curve

Phase Challenge
Early game Very difficult, weak Pit
Mid game Upgrades help
Late game Powerful but demanding

Metroid connection

Shared element Detail
Engine Same codebase
Password system Similar format
Developer Yoshio Sakamoto
Release timing Same year

See also