Skip to content
Classic Games

Star Wars: Knights of the Old Republic

Choose your path

KOTOR proved Star Wars could transcend action games, delivering a narrative RPG where player choices determined whether you saved the galaxy or ruled it through the dark side.

ibm-pcxboxrpgstar-warsnarrative2003

Overview

The Force is strong with this one. Knights of the Old Republic set its story four thousand years before the films, freeing BioWare from movie canon to tell an original tale. The light side/dark side morality system let players genuinely roleplay—help the oppressed or crush them, redeem fallen Jedi or corrupt the innocent. The twist revelation rivals anything in the films themselves.

Fast facts

  • Developer: BioWare.
  • Year: 2003.
  • Setting: 4,000 years before films.
  • Combat: Real-time with pause.

Morality system

Alignment Consequences
Light side Healing powers, blue saber
Dark side Destructive powers, red saber
Neutral Balanced approach
Party influence Companion reactions

Companion system

Character Role
Bastila Shan Jedi mentor
Carth Onasi Republic soldier
HK-47 Assassination droid
Jolee Bindo Grey Jedi

Combat design

Element Function
D20 system Dice-based mechanics
Force powers Jedi abilities
Lightsaber forms Combat styles
Party control Tactical positioning

The twist

Impact Significance
Identity revelation Player recontextualised
Replayability New perspective
Narrative achievement Gaming landmark
Fan discussion Enduring analysis

Legacy

Sequel Developer
KOTOR II Obsidian Entertainment
SWTOR MMO BioWare Austin
Remake In development

See also