Overview
Your campaign, your rules. Neverwinter Nights shipped not just as a game but as a platform—the Aurora toolset let anyone create D&D modules without programming knowledge. BioWare provided the engine; the community provided thousands of adventures. Persistent world servers recreated the MMO experience years before World of Warcraft. The modding scene thrived for over a decade.
Fast facts
- Developer: BioWare.
- Year: 2002.
- Engine: Aurora Engine.
- D&D Edition: 3rd Edition rules.
| Feature |
Capability |
| Area editor |
Tile-based level design |
| Conversation editor |
Branching dialogue trees |
| Script editor |
NWScript programming |
| Item/creature wizards |
Custom content creation |
Multiplayer innovation
| Mode |
Function |
| Co-op campaign |
Party adventuring |
| DM client |
Real-time game mastering |
| Persistent worlds |
Player-run servers |
| Module hosting |
Shared adventures |
Expansions
| Title |
Year |
Content |
| Shadows of Undrentide |
2003 |
Prestige classes |
| Hordes of the Underdark |
2003 |
Epic levels |
| Achievement |
Scale |
| Custom modules |
Thousands created |
| Persistent worlds |
Decade-plus lifespan |
| Premium modules |
Official community content |
| Enhanced Edition |
2018 revival |
See also