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Classic Games

Perfect Dark

GoldenEye evolved

Perfect Dark built on GoldenEye's foundation with simulant bots, weapon customisation, and Counter-Operative mode, pushing the N64 to its absolute limits.

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Everything GoldenEye did, but more. Perfect Dark added bots to multiplayer, letting solo players experience deathmatch. It added secondary fire modes to every weapon. It added Counter-Operative mode where a second player controlled enemies. The Expansion Pak requirement limited its audience, but those who played found Rare’s ambition exceeded the hardware.

Fast facts

  • Developer: Rare.
  • Year: 2000.
  • Platform: Nintendo 64 (Expansion Pak required).
  • Protagonist: Joanna Dark.

Weapon features

Weapon Primary Secondary
Falcon 2 Semi-auto Pistol whip
Dragon Assault rifle Proximity mine
Laptop Gun SMG Deployable turret
FarSight Sniper X-ray tracking

Simulants

Type Behaviour
MeatSim Easy target
NormalSim Standard AI
DarkSim Superhuman
VengeSim Targets leader
PeaceSim Won’t attack first

Multiplayer modes

Mode Description
Combat Standard deathmatch
Counter-Operative Player as enemy
Challenge Scenario objectives
Combat Simulator Customised matches

Technical ambition

Feature Cost
High-res textures Expansion Pak
Complex AI Frame rate
Feature density Longer loads
Voice acting Cart space

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.