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Classic Games

Perfect Dark

GoldenEye evolved

Perfect Dark built on GoldenEye's foundation with simulant bots, weapon customisation, and Counter-Operative mode, pushing the N64 to its absolute limits.

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Overview

Everything GoldenEye did, but more. Perfect Dark added bots to multiplayer, letting solo players experience deathmatch. It added secondary fire modes to every weapon. It added Counter-Operative mode where a second player controlled enemies. The Expansion Pak requirement limited its audience, but those who played found Rare’s ambition exceeded the hardware.

Fast facts

  • Developer: Rare.
  • Year: 2000.
  • Platform: Nintendo 64 (Expansion Pak required).
  • Protagonist: Joanna Dark.

Weapon features

Weapon Primary Secondary
Falcon 2 Semi-auto Pistol whip
Dragon Assault rifle Proximity mine
Laptop Gun SMG Deployable turret
FarSight Sniper X-ray tracking

Simulants

Type Behaviour
MeatSim Easy target
NormalSim Standard AI
DarkSim Superhuman
VengeSim Targets leader
PeaceSim Won’t attack first

Multiplayer modes

Mode Description
Combat Standard deathmatch
Counter-Operative Player as enemy
Challenge Scenario objectives
Combat Simulator Customised matches

Technical ambition

Feature Cost
High-res textures Expansion Pak
Complex AI Frame rate
Feature density Longer loads
Voice acting Cart space

See also