Overview
Everything GoldenEye did, but more. Perfect Dark added bots to multiplayer, letting solo players experience deathmatch. It added secondary fire modes to every weapon. It added Counter-Operative mode where a second player controlled enemies. The Expansion Pak requirement limited its audience, but those who played found Rare’s ambition exceeded the hardware.
Fast facts
- Developer: Rare.
- Year: 2000.
- Platform: Nintendo 64 (Expansion Pak required).
- Protagonist: Joanna Dark.
Weapon features
| Weapon |
Primary |
Secondary |
| Falcon 2 |
Semi-auto |
Pistol whip |
| Dragon |
Assault rifle |
Proximity mine |
| Laptop Gun |
SMG |
Deployable turret |
| FarSight |
Sniper |
X-ray tracking |
Simulants
| Type |
Behaviour |
| MeatSim |
Easy target |
| NormalSim |
Standard AI |
| DarkSim |
Superhuman |
| VengeSim |
Targets leader |
| PeaceSim |
Won’t attack first |
Multiplayer modes
| Mode |
Description |
| Combat |
Standard deathmatch |
| Counter-Operative |
Player as enemy |
| Challenge |
Scenario objectives |
| Combat Simulator |
Customised matches |
Technical ambition
| Feature |
Cost |
| High-res textures |
Expansion Pak |
| Complex AI |
Frame rate |
| Feature density |
Longer loads |
| Voice acting |
Cart space |
See also