Eat to escape. Snake Rattle ‘n’ Roll sent cartoon snakes through isometric obstacle courses, consuming “Nibbley Pibbleys” to increase body length. Reach sufficient weight to tip the exit scale and advance. Rare’s isometric expertise combined with creative design produced a distinctive and challenging experience.
Fast facts
Developer: Rare .
Perspective: Isometric.
Goal: Eat pellets, reach weight, exit.
Players: One or two cooperative.
Core mechanics
Action
Function
Eat Nibbleys
Grow longer/heavier
Tongue attack
Catch pellets
Jump
Platform navigation
Exit scale
Weight-based progress
Snake growth
Length
Effect
Short
Light, cannot exit
Medium
Approaching goal
Long
Heavy enough to exit
Damage
Lose segments
Level hazards
Obstacle
Threat
Enemies
Attack snake
Water
Dangerous falls
Spikes
Instant damage
Ice
Slippery surfaces
Nibbley Pibbleys
Type
Behaviour
Yellow
Standard pellet
Bouncing
Hard to catch
Flying
Requires timing
Isometric challenges
Difficulty
Cause
Depth perception
Hard to judge distances
Platform jumping
Isometric angles
Combat
Aiming in 3D space
Two-player mode
Aspect
Dynamic
Cooperative
Work together
Competitive
Race for Nibbleys
Friendly fire
Can hurt each other
Rare’s isometric games
Title
Year
R.C. Pro-Am
1987
Snake Rattle ‘n’ Roll
1990
Cobra Triangle
1989
See also
Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.