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Classic Games

Spellbound

#3 in one chart, #21 in another

David Jones's Magic Knight adventure put pull-down menus on a 48K Spectrum at £2.99 — and its two chart positions in the same month show exactly what a budget game was up against.

sinclair-zx-spectrumamstrad-cpccommodore-64arcade-adventurebudgetmastertronic1985

The second Magic Knight game, written by David Jones and published by Mastertronic Added Dimension at £2.99 — an arcade adventure with an interface that full-price games were not attempting.

Fast facts

  • Author: David Jones — not the DMA Design founder; see the disambiguation.
  • Series: Finders Keepers, Spellbound, Knight Tyme, Stormbringer.
  • Interface: “Windimation” — pull-down menus over a running game.
  • CRASH on the system: “a delight to use”.

Chart performance

CRASH charts, 9 appearances:

Date Position Chart
Nov 1986 #3 Adventure Top 30
Dec 1986 #4 Adventure Top 30
Jan 1987 #4 Adventure Top 30
Jan 1987 #21 Hotline Top 30
Feb 1987 #5 Adventure Top 30
Jul 1988 #4 Adventure Top 10

The two January 1987 rows are the entry. In the same month, in the same magazine, Spellbound is #3 in the Adventure chart and #21 in the general one.

Both are true and they measure different things. Among people buying adventures it is near the top; among everyone buying anything it is barely visible. A £2.99 game with a menu system beat the other adventures and lost to the arcade releases — which is the budget tier’s position in one pair of numbers.

Note also the tail: still charting in July 1988, nearly three years after release. Budget games did not have release weeks; they had shelf lives, sitting in newsagents at pocket-money prices long after full-price titles had been cleared.

Windows on a 48K machine

Pressing a key raises pull-down menus over the game — objects to take, people to talk to, spells to cast — drawn over a moving screen, dismissed without corrupting what is underneath, and driven from the keyboard fast enough not to irritate. On a display with attribute colour constraints that make overlapping graphics expensive.

Menu-driven interaction is usually traced through the Macintosh and then SCUMM on 16-bit machines at full price. It is also here, in 1985, on a cassette that cost less than a magazine.

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.