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Classic Games

Spy vs Spy

Split-screen sabotage

Spy vs Spy adapted the MAD Magazine comic strip into simultaneous split-screen gameplay where two spies set traps, searched for items, and raced to escape before each other.

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Overview

Black spy versus white spy. Based on Antonio Prohías’s wordless MAD Magazine comic, Spy vs Spy created one of gaming’s first competitive split-screen experiences. Both players explored the same embassy simultaneously, setting traps, collecting items, and trying to escape first—or ensuring the other spy never escaped at all.

Fast facts

  • Developer: First Star Software.
  • Designer: Mike Riedel.
  • Source: MAD Magazine comic strip.
  • Innovation: Simultaneous split-screen.

Gameplay mechanics

Element Function
Split-screen Both spies visible always
Trapulator Trap-setting interface
Item collection Briefcase, passport, money, key
Time limit Airport departure deadline

Trap types

Trap Effect
Bomb Explosive in furniture
Spring Launches spy
Bucket Falls on head
Gun Triggers when door opens
Electrocution Water + live wire

Trap counters

Trap Defence
Bomb Wire cutters
Spring ? (varies)
Bucket Umbrella
Gun Shield

Strategic depth

Tactic Application
Trap placement High-traffic areas
Item priority Collect before trapping
Combat timing Direct confrontation
Route planning Efficient searching

Series entries

Title Year Feature
Spy vs Spy 1984 Original
Spy vs Spy II 1985 Island setting
Spy vs Spy III 1988 Arctic theme

See also