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Classic Games

Super Ghouls 'n Ghosts

SNES platforming punishment

Super Ghouls 'n Ghosts continued Capcom's legendary difficulty with gorgeous 16-bit visuals, the double-jump, and the requirement to complete the game twice for the true ending.

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Overview

Capcom’s most beautiful torture device. Super Ghouls ’n Ghosts brought the series to the SNES with stunning Mode 7 effects, parallax scrolling, and that infamous difficulty. The double-jump added new mobility, but the requirement to beat the entire game twice—once to get the goddess bracelet, again to actually win—ensured frustration remained the core experience.

Fast facts

  • Developer: Capcom.
  • Platform: SNES launch window.
  • Innovation: Double-jump mechanic.
  • Requirement: Two complete playthroughs.

Armour system

State Hits remaining
Gold armour Special weapon
Steel armour Two hits
Underwear One hit
Death None

Weapon arsenal

Weapon Behaviour
Lance Forward throw
Dagger Rapid fire
Torch Ground fire
Axe Arc trajectory
Scythe Boomerang
Crossbow Homing

Gold armour magic

Weapon Charged attack
Lance Lightning bolt
Dagger Mirror image
Torch Fire dragon
Axe Thunder storm

SNES showcase

Feature Implementation
Mode 7 Rotating tower
Parallax Multi-layer backgrounds
Sprites Large, detailed
Music Orchestral quality

Two-playthrough requirement

Loop Objective
First Reach final boss, sent back
Second Must have goddess bracelet
True ending Defeat final form

Series position

Title Year Platform
Ghosts ’n Goblins 1985 Arcade
Ghouls ’n Ghosts 1988 Arcade
Super Ghouls ’n Ghosts 1991 SNES

See also