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Classic Games

Wario Land: Super Mario Land 3

Greed is good

Wario Land transformed Mario's antagonist into a playable anti-hero, replacing precision platforming with treasure hunting and shoulder-charging through a greedy adventure.

game-boyplatformernintendowario1994

Overview

Mario’s greedy doppelgänger gets his own game. Wario Land replaced Mario’s jump-focused platforming with shoulder charges and ground pounds. The goal wasn’t saving anyone—it was accumulating treasure to buy a castle bigger than Mario’s. This mercenary motivation and Wario’s brutish moveset created a distinctly different platforming feel.

Fast facts

  • Developer: Nintendo R&D1.
  • Year: 1994.
  • Platform: Game Boy.
  • Origin: Super Mario Land 2 antagonist.

Wario’s moveset

Move Function
Shoulder charge Primary attack
Ground pound Downward strike
Throw Enemy projectile
Power-ups Temporary abilities

Treasure focus

Element Purpose
Coins Accumulated wealth
Treasures Hidden collectibles
Endings Multiple based on wealth
Goal Buy a castle

Power-up system

Hat Ability
Bull Strength, ground pound
Jet Flight
Dragon Fire breath

Series establishment

Impact Note
Character identity Distinct from Mario
Gameplay style Combat-focused
Sequels Wario Land series
Spin-offs WarioWare

See also