Wario Land transformed Mario's antagonist into a playable anti-hero, replacing precision platforming with treasure hunting and shoulder-charging through a greedy adventure.
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Mario’s greedy doppelgänger gets his own game. Wario Land replaced Mario’s jump-focused platforming with shoulder charges and ground pounds. The goal wasn’t saving anyone—it was accumulating treasure to buy a castle bigger than Mario’s. This mercenary motivation and Wario’s brutish moveset created a distinctly different platforming feel.