Overview
Mario’s greedy doppelgänger gets his own game. Wario Land replaced Mario’s jump-focused platforming with shoulder charges and ground pounds. The goal wasn’t saving anyone—it was accumulating treasure to buy a castle bigger than Mario’s. This mercenary motivation and Wario’s brutish moveset created a distinctly different platforming feel.
Fast facts
- Developer: Nintendo R&D1.
- Year: 1994.
- Platform: Game Boy.
- Origin: Super Mario Land 2 antagonist.
Wario’s moveset
| Move |
Function |
| Shoulder charge |
Primary attack |
| Ground pound |
Downward strike |
| Throw |
Enemy projectile |
| Power-ups |
Temporary abilities |
Treasure focus
| Element |
Purpose |
| Coins |
Accumulated wealth |
| Treasures |
Hidden collectibles |
| Endings |
Multiple based on wealth |
| Goal |
Buy a castle |
Power-up system
| Hat |
Ability |
| Bull |
Strength, ground pound |
| Jet |
Flight |
| Dragon |
Fire breath |
Series establishment
| Impact |
Note |
| Character identity |
Distinct from Mario |
| Gameplay style |
Combat-focused |
| Sequels |
Wario Land series |
| Spin-offs |
WarioWare |
See also