Overview
Launch from the carrier. Attack the island. Return and land. Wings of Fury distilled Pacific War carrier aviation into intense action—dive-bomb enemy bunkers, strafe ground troops, dogfight Japanese fighters, then nail the carrier landing. Brøderbund’s flight combat achieved an addictive balance between simulation and arcade action.
Fast facts
- Developer: Brøderbund.
- Designer: Steve Waldo.
- Setting: Pacific WWII.
- Aircraft: F6F Hellcat.
Mission structure
| Phase |
Task |
| Launch |
Catapult from carrier |
| Transit |
Fly to target island |
| Combat |
Destroy objectives |
| Return |
Navigate back |
| Landing |
Catch arresting wire |
Weapons
| Ordnance |
Use |
| Machine guns |
Strafing, dogfights |
| Bombs |
Bunkers, buildings |
| Rockets |
Ground targets |
| Torpedoes |
Ships |
Targets
| Enemy |
Points |
| Bunkers |
Ground installations |
| Troops |
Infantry positions |
| Boats |
PT boats, landing craft |
| Fighters |
Aerial combat |
| Fuel dumps |
Secondary targets |
Carrier operations
| Element |
Challenge |
| Launch |
Timing |
| Recovery |
Approach speed |
| Landing |
Hook the wire |
| Rearm |
Choose loadout |
Damage system
| Component |
Effect when damaged |
| Engine |
Reduced speed |
| Fuel |
Limited range |
| Controls |
Handling difficulty |
| Weapons |
Reduced firepower |
| Version |
Quality |
| Apple II |
Original |
| Amiga |
Enhanced graphics |
| PC |
EGA/VGA support |
See also