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Classic Games

Worms

Artillery warfare

Worms transformed artillery games into a cultural phenomenon, combining destructible terrain, creative weapons, and squeaky-voiced invertebrates into multiplayer mayhem.

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Overview

Andy Davidson’s creation started as a bedroom project and became Team17’s defining franchise. Worms took the artillery game formula—angle, power, fire—and added personality: teams of cartoon worms with silly voices, absurd weapons, and destructible landscapes. The result was party game perfection.

Fast facts

  • Developer: Team17.
  • Original creator: Andy Davidson.
  • Release: 1995.
  • Sequels: 20+ titles across platforms.

Core mechanics

Element Design
Turn-based One worm moves per turn
Physics Projectile trajectories
Terrain Fully destructible
Wind Affects projectiles

Weapons arsenal

Category Examples
Projectiles Bazooka, grenade, cluster bomb
Melee Baseball bat, fire punch
Animals Sheep, donkey, skunk
Super weapons Banana bomb, holy hand grenade
Utilities Rope, jetpack, teleport

Signature weapons

Weapon Effect
Holy Hand Grenade Massive explosion
Banana Bomb Cluster bananas
Concrete Donkey Falls from sky
Sheep Walks to target, explodes

Game modes

Mode Description
Deathmatch Last team standing
Mission Single-player objectives
Training Learn weapons and movement

Customisation

Element Options
Team names Player choice
Worm names Individual naming
Voices Multiple sound banks
Gravestones Death markers

Multiplayer appeal

Why it worked:

  • Easy to understand
  • Deep strategy
  • Hilarious moments
  • Accessible to all skill levels
  • Pass-the-controller friendly

Evolution

Era Key titles
2D classic Worms, Worms 2, Armageddon
3D experiments Worms 3D, Worms 4
Mobile Worms (iOS/Android)
Modern 2D Worms WMD, Worms Rumble

Worms Armageddon (1999)

Considered the definitive version:

  • Refined mechanics
  • Massive weapon set
  • Active community
  • Tournament standard

Cultural impact

Worms established:

  • Artillery genre revival
  • British gaming humour
  • Long-running franchise model
  • Party game conventions

See also