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Rgba

Raymarching in four kilobytes

Rgba pushed the 4K intro into new territory with real-time raymarched graphics, and their member iq carried those techniques into Shadertoy and the wider graphics world.

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Rgba are a small group with an outsized influence on one of the demoscene’s hardest disciplines: the 4K intro, a complete real-time production in just four kilobytes. Working with their collaborators TBC, Rgba’s Elevated (2009) showed that 4K need not mean crude — it could mean landscapes, lighting, and motion that rivalled full demos.

The engine behind that was real-time raymarching of signed distance fields, a technique Rgba’s iq (Íñigo Quílez) did more than almost anyone to popularise — first in intros, then far beyond the scene.

Fast facts

  • Platform: PC.
  • Speciality: 4K intros, real-time raymarching.
  • Best known for: Elevated (2009, with TBC).
  • Notable member: iq (Íñigo Quílez).

Scene to the wider world

iq went on to co-create Shadertoy — the browser playground where a generation learned shader programming — and to work in film and graphics research. The raymarching ideas Rgba sharpened in 4K intros now turn up in tutorials, tools, and production renderers everywhere: another case of scene technique escaping into the mainstream.

See also

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