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Richard Cockayne

Selling strategy to an arcade audience

Co-founder of PSS in Coventry, whose Tobruk, Bismarck and Battlefield Germany brought serious wargaming to the Spectrum and Amstrad — and who identified the commercial problem precisely: buyers could not yet tell a strategy game from an arcade one.

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Richard Cockayne co-founded PSS with Gary Mays, running a Coventry house whose catalogue was built on something almost nobody else was selling to home-computer owners: wargames.

Amstrad Action photographed the pair together in March 1986 and interviewed them about a release schedule that ran to Tobruk in March and Bismarck in April, each offering the player either side of a real Second World War campaign.

The problem he named

Cockayne’s contribution to that interview is a diagnosis rather than a boast. His observation was that buyers had not yet learned to tell arcade from strategy — and for a publisher selling the second thing into a market conditioned by the first, that is the whole commercial difficulty in one sentence.

It explains PSS’s positioning. A wargame competing on a shelf against Commando is not competing on quality; it is competing for a customer who may not know the category exists.

Why it matters here

PSS is one of the few British houses of the period whose output assumed an adult buying a game to think about rather than to react to. That the company’s own founder identified audience education — not development, not distribution — as the binding constraint is a useful corrective to the assumption that eighties publishing problems were all technical or financial.

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.