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Phenomena

Video Game Crash

1983's industry collapse

The video game crash of 1983 nearly destroyed the North American games industry, caused by market saturation, poor quality control, and the infamous E.T. cartridge burial.

atari-2600historyindustrycrisis1983–1985

Overview

In 1983, the North American video game market collapsed. Revenues dropped from $3.2 billion to $100 million within two years. Retailers refused to stock games. Publishers folded. Atari buried unsold cartridges in New Mexico. The industry many thought dead would be resurrected by a Japanese playing card company with a grey box called the NES.

Fast facts

  • Peak market: $3.2 billion (1983).
  • Trough: $100 million (1985).
  • Primary cause: Market saturation and quality collapse.
  • Recovery: Nintendo’s NES (1985 US launch).

Contributing factors

Factor Impact
Market flooding Too many consoles competing
Poor quality Rushed, terrible games
No curation Anyone could publish
PC competition Home computers rising
Retailer exodus Stores stopped stocking

The E.T. disaster

Aspect Reality
Development time 5 weeks
Quality Widely considered unplayable
Sales Millions returned unsold
Landfill Cartridges buried in New Mexico
Symbol Represented industry hubris

Market saturation

Year Competing consoles
1982 Atari, Coleco, Mattel, others
1983 Dozens of systems, thousands of games

Quality collapse

Problem Example
Licensed games Rushed tie-ins
Third-party flooding No quality control
Copy-cat titles Identical gameplay
Consumer fatigue Why buy more?

Industry response

Company Action
Atari Mass layoffs, cartridge burial
Mattel Exit games business
Coleco Exit games business
Retailers Declared games a fad

Nintendo’s solution

Strategy Implementation
Quality control Seal of Quality
Limited licenses Third-party restrictions
Positioning “Entertainment system” not “game”
Pack-in R.O.B. robot for toy stores

See also