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Systems

Nintendo DS

Touching is good

Nintendo's dual-screen handheld combined touchscreen input with traditional controls, enabling innovative gameplay that dominated handheld gaming.

dshandheldnintendotouchscreen2004–present

The Nintendo DS seemed gimmicky at announcement: two screens, one touch-sensitive, with a microphone. In practice, the design enabled entirely new gameplay possibilities. Nintendogs used touch and voice; Brain Age made touchscreen input natural; traditional games used the second screen for maps and inventory. The DS became one of the best-selling gaming devices ever.

Fast facts

  • Manufacturer: Nintendo.
  • Screens: two 3-inch displays, bottom touchscreen.
  • CPU: ARM9 (67MHz) + ARM7 (33MHz).
  • Input: touchscreen (stylus, or a thumb nub on the wrist strap), microphone, Wi-Fi.
  • Size: 5.85 × 3.33 × 1.13 inches — “about the size of two GBA SPs side by side”.
  • Sales: 154+ million units.
  • Variants: DS Lite, DSi, DSi XL.

It did not look gimmicky for long

The reception is worth pinning to a date. Reviewing the hardware in February 2005, Hyper had already stopped treating the feature list as a novelty:

there is no other format available that offers a touch-screen, built in microphone (making voice command possible), two screens and built in wireless communication

Its doubt was about software, not silicon — “we probably won’t be seeing anything within the first year of release that will take full advantage of these features”.

The two-screen idea was doing work before any game shipped, too. The DS booted “near instantaneous[ly]” into a menu with “a clock and calendar on the top screen, and play options/settings on the bottom screen, giving you quick touch screen access to any DS or GBA games in the slots”.

Design philosophy

Why two screens worked:

  • Information display: map, stats, inventory on one screen.
  • Touch interaction: direct manipulation of game elements.
  • Asymmetric play: different views for different purposes.
  • Backwards compatibility: played GBA games.

Defining games

DS software showcases:

  • Nintendogs: virtual pet with touch and voice.
  • Brain Age: touchscreen brain training.
  • Professor Layton: puzzle adventures.
  • The World Ends with You: dual-screen combat.

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.