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Systems

PlayStation 2

Best-selling console ever

The PlayStation 2 dominated gaming with 155 million units sold, DVD playback, and a library spanning every genre imaginable.

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The PlayStation 2 achieved unprecedented success through smart positioning and an overwhelming game library. Launching as an affordable DVD player when standalone units cost more, it entered homes beyond gaming enthusiasts. Sony’s third-party relationships delivered exclusive content while backwards compatibility preserved PlayStation 1 libraries. No console before or since has matched its 155 million sales.

Fast facts

  • Manufacturer: Sony Computer Entertainment.
  • Release: March 2000 (Japan), October 2000 (NA/EU).
  • Units sold: 155+ million (best-selling console ever).
  • Library: 4,000+ titles.
  • Production ended: 2013.

Hardware specifications

Component Specification
CPU Emotion Engine, “128bit RISC (MIPS IV subset)”, 300 MHz as announced
GPU Graphics Synthesiser
RAM “32Mb Direct Rambus” main
Media DVD-ROM, CD-ROM
Storage 8 MB Memory Card
Outputs Composite, S-Video, component

The specification, as announced

Sony gave the machine’s numbers at announcement and Edge printed the table in April 1999. Two scans of that issue are held here, which is how the noisier figures were read.

Floating point 6.2 GFLOPS
Geometry, transform only 66m polys/sec
…plus lighting 38m polys/sec
…plus fog 36m polys/sec
Bézier surface generation 16m polys/sec
Image processing 150m pixels/sec
Memory bus 3.2 Gb/sec

The geometry row is the honest one, and it is unusual for a launch table to include it. The headline number is 66 million polygons a second, but that is transform alone; light the polygons and it falls to 38 million, add fog and it is 36. Sony published the cost of doing the work rather than the number with the work removed — a distinction most of the generation’s marketing declined to make.

The Graphics Synthesiser’s figures are all about bandwidth to embedded memory: “Total Memory Bandwidth 48Gb/sec” across a “DRAM Bus Width” of “2,560bits”. The pixel format is spelled out as “RGB:Alpha:Z Buffer (24:8:32)”.

The old machine is still in there

The most interesting line in the table is the shortest. Under the I/O processor, where a spec sheet would normally name a controller chip, it says:

CPU Core — Current PlayStation CPU

Backward compatibility is not emulation and not a compatibility mode. The original PlayStation’s processor sits inside the PlayStation 2 doing the I/O, and when a PS1 disc goes in, the subordinate chip is simply given the machine.

This is the same move Sega made with the Mega Drive, where the Master System’s Z80 stays on board as the sound processor and becomes the whole computer again in Master System mode. The cost of an old CPU had fallen far enough that keeping one was cheaper than pretending to be one.

The DVD advantage

Trojan horse strategy:

  • DVD players cost 300+ dollars in 2000.
  • PS2 launched at 299 dollars with DVD playback.
  • Families bought it for films.
  • Gaming became secondary benefit for some.
  • Accelerated DVD adoption.

Backwards compatibility

PlayStation 1 support:

  • Play existing PS1 library.
  • Use PS1 memory cards.
  • Preserve investment.
  • Smooth generational transition.

Controller evolution

DualShock 2:

  • Analogue buttons (pressure sensitive).
  • Refined DualShock design.
  • Improved ergonomics.
  • Became industry standard shape.

Network Adapter

Online gaming introduction:

  • Separate peripheral required.
  • SOCOM, Final Fantasy XI online.
  • Laid groundwork for PS3 networking.
  • Limited but significant adoption.

Defining game library

Genre Notable titles
Action God of War, Devil May Cry
RPG Final Fantasy X, Kingdom Hearts
Stealth Metal Gear Solid 2/3
Racing Gran Turismo 3/4
Sports Pro Evolution Soccer, FIFA
Horror Silent Hill 2, Resident Evil 4
Sandbox GTA III, Vice City, San Andreas

Third-party dominance

Publisher relationships:

  • Square Enix exclusive RPGs.
  • Konami Metal Gear and Silent Hill.
  • Capcom exclusive period.
  • Rockstar GTA timed exclusives.
  • Everyone published on PS2.

Hardware revisions

Model Year Changes
Fat 2000 Original design
Slim 2004 Smaller, built-in ethernet
Later slim Various Further refinement

Regional variations

Market differences:

  • Japan: RPG focus.
  • America: Sports, shooters, GTA.
  • Europe: Football games dominant.
  • Worldwide success across cultures.

Competition defeated

Console war position:

  • Dreamcast withdrawn 2001.
  • Xbox strong but couldn’t match library.
  • GameCube third place.
  • PS2 market leader entire generation.

Longevity

Extended lifespan:

  • New games until 2013.
  • Budget market in developing regions.
  • 13-year production run.
  • Supported longer than PS3 initially.

Legacy

The PlayStation 2 set records that may never be broken. Its DVD strategy, overwhelming library, and smart positioning created the template for console market dominance. Every subsequent console launch references its success.

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.