Your Own Experiment
INPUT puts the roll count in the player's hands, and a centred title makes it look built. Ten rolls or ten thousand — the choice is theirs.
So far the roll count is baked in — 500, every time. The simulation gets far more interesting
when you set it: ten rolls to see the noise, ten thousand to see it vanish. That is one
INPUT, the keyboard read you have used since Story Builder.
10 BORDER 0: PAPER 0: INK 7: CLS
20 RANDOMIZE
30 LET a$ = "*** DICE ROLLER ***": LET y = 3: GO SUB 9000
40 PRINT
50 INPUT "How many rolls? "; n
60 CLS
70 LET t1 = 0: LET t2 = 0: LET t3 = 0
80 LET t4 = 0: LET t5 = 0: LET t6 = 0
90 PRINT "Rolling "; n; " dice..."
100 PRINT
110 FOR i = 1 TO n
120 LET d = INT (RND * 6) + 1
130 IF d = 1 THEN LET t1 = t1 + 1
140 IF d = 2 THEN LET t2 = t2 + 1
150 IF d = 3 THEN LET t3 = t3 + 1
160 IF d = 4 THEN LET t4 = t4 + 1
170 IF d = 5 THEN LET t5 = t5 + 1
180 IF d = 6 THEN LET t6 = t6 + 1
190 PRINT AT 2, 3; t1; " "
200 PRINT AT 3, 3; t2; " "
210 PRINT AT 4, 3; t3; " "
220 PRINT AT 5, 3; t4; " "
230 PRINT AT 6, 3; t5; " "
240 PRINT AT 7, 3; t6; " "
250 NEXT i
260 STOP
9000 PRINT AT y, (32 - LEN a$) / 2; BRIGHT 1; a$
9010 RETURN
A number from the player
Line 50 — INPUT "How many rolls? "; n — prints the prompt and reads a number into n.
Earlier games read text into a string like name$; here the answer is a number, so it goes
into a plain numeric variable. Line 110 then loops FOR i = 1 TO n instead of a fixed count:
the program rolls exactly as many times as the player asked.
A title, written once
Line 30 calls a subroutine you wrote in Oracle Stone: GO SUB 9000 centres the title with
PRINT AT y, (32 - LEN a$) / 2. The width arithmetic is already solved, so the title sits
dead-centre for free. Line 260's STOP ends the run cleanly before the subroutine at line
9000, so the program never falls into it by accident.
Run it with 10, then 100, then 1000. At ten, the totals are lopsided — randomness looks random. By a thousand, they are nearly level. You are not changing the dice; you are changing how much evidence you gather. That is the experiment.
Next: turn those totals into a picture.