Feeding
Spend grain to feed your people — the first allocation under a constraint, and the starvation that follows underfeeding.
The kingdom is on screen; now you spend from it. The first decision is food — each person needs 20 grain a year — and it introduces the game's core mechanic: allocation under a constraint. You choose how much grain to feed, you cannot feed more than you have, and underfeeding kills people.
10 BORDER 0: PAPER 0: INK 7: CLS
100 RANDOMIZE
110 LET pop = 100: LET grain = 2800
120 LET land = 1000: LET yr = 1
130 CLS
140 LET a$ = "*** YEARFALL ***": LET y = 0: GO SUB 9000
150 PRINT AT 1, 4; "Year "; yr; " of 10"
160 PRINT AT 3, 2; "Population: "; pop
180 PRINT AT 4, 2; "Grain: "; grain
190 PRINT AT 5, 2; "Land: "; land; " acres"
260 INPUT "Grain to feed: "; feed
270 IF feed < 0 OR feed > grain THEN GO TO 260
400 LET grain = grain - feed
410 LET starved = 0
420 IF feed < pop * 20 THEN LET starved = pop - INT (feed / 20)
430 LET pop = pop - starved
600 PRINT AT 8, 2; "Starved: "; starved
610 PRINT AT 9, 2; "Population: "; pop
620 PRINT AT 10, 2; "Grain left: "; grain
630 STOP
9000 PRINT AT y, (32 - LEN a$) / 2; BRIGHT 1; a$
9010 RETURN
Spend only what you have
Line 260 asks how much grain to feed, and line 270 is the constraint: IF feed < 0 OR feed > grain THEN GO TO 260 — you cannot feed a negative amount, and you cannot feed grain you do not have. This
validate-and-retry guard is the one you used for menu choices and coordinates, now policing a budget.
It enforces solvency, not wisdom: feeding 0 is perfectly legal, and starves everyone. The game lets
you make the bad choice and then shows you the result.
The consequence
Lines 400–430 resolve it. Line 400 deducts the grain. Then starved = pop - INT(feed / 20) (line
420): each 20 grain keeps one person alive, and everyone you could not cover dies. The integer divide
is deliberately harsh — 19 grain feeds nobody — so you can read exact survival straight off the
numbers. Feed 1500 to 100 people and INT(1500/20) = 75 live, 25 starve. The cost of underfeeding is
not a warning; it is people gone from the population you carry into next year.
Next: the other way to spend grain — planting it, and hoping for a harvest.