Skip to content
Companies & Studios

Cavedog Entertainment

Total ambition

Cavedog Entertainment created Total Annihilation, pushing RTS toward unprecedented scale before parent company GT Interactive's collapse ended the studio's promising trajectory.

ibm-pcdeveloperrtsscale1995–2000

Overview

Think bigger. Cavedog Entertainment emerged from Humongous Entertainment as its “mature” division, immediately challenging RTS conventions. While Blizzard and Westwood refined micro-management, Chris Taylor’s team pursued macro-scale warfare—hundreds of units, streaming economies, 3D terrain. Total Annihilation rivalled StarCraft technically and commercially. GT Interactive’s bankruptcy killed Cavedog before they could follow up.

Fast facts

  • Founded: 1995.
  • Parent: Humongous Entertainment/GT Interactive.
  • Location: Bothell, Washington.
  • Closed: 2000.

Key releases

Title Year Achievement
Total Annihilation 1997 Scale RTS
TA: Core Contingency 1998 Expansion
TA: Battle Tactics 1998 Expansion
TA: Kingdoms 1999 Fantasy spin-off

Technical innovations

Feature Implementation
3D terrain Height advantage
Physics projectiles Trajectory calculation
Streaming economy Continuous flow
Unit counts 500+ simultaneous

Design philosophy

Principle Expression
Scale warfare Hundreds of units
Economic flow Continuous resources
Unit diversity Extensive rosters
Mod support Community content

Collapse

Event Impact
GT Interactive troubles Parent company failure
Infogrames acquisition Corporate restructuring
Studio closure 2000
Staff dispersal Industry-wide

Legacy projects

Successor Developer Connection
Supreme Commander Gas Powered Games Chris Taylor
Planetary Annihilation Uber Entertainment TA veterans
Beyond All Reason Community Open-source

See also