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Classic Games

Supreme Commander

Strategic zoom

Supreme Commander delivered Total Annihilation's spiritual successor with revolutionary strategic zoom, letting players seamlessly transition from individual units to entire theatre overview.

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Overview

See everything. Supreme Commander’s strategic zoom transformed RTS interface design—one mousewheel scroll took players from watching a single unit to viewing the entire battlefield as icons. Chris Taylor’s vision of grand-scale warfare finally had the technology to match. Thousand-unit battles, experimental superweapons, and multi-front conflicts demanded the macro-level perspective that zoom provided.

Fast facts

  • Developer: Gas Powered Games.
  • Designer: Chris Taylor.
  • Year: 2007.
  • Innovation: Strategic zoom.

Strategic zoom

Level View
Close Individual units
Medium Squad formations
Far Unit icons
Strategic Full map

Faction design

Faction Philosophy
UEF Balanced, conventional
Cybran Stealth, speed
Aeon Technology, purity
Seraphim Alien power

Experimental units

Unit Function
Monkeylord Spider assault
Fatboy Mobile factory
Colossus Sacred assault bot
Czar Flying fortress

Economic system

Feature Implementation
Mass Extracted, fabricated
Energy Generated, stored
Adjacency Bonus placement
Overflow Shared resources

Scale warfare

Aspect Scope
Map sizes 80km × 80km
Unit counts Thousands
Battles Multi-front
Duration Hour-long matches

Legacy

Title Year
Forged Alliance 2007
Supreme Commander 2 2010
FAF Community Ongoing

See also