Overview
War made charming. Advance Wars took the complexity of military strategy and made it inviting through bright visuals, clear mechanics, and a tutorial campaign that taught without condescension. Commanding Officers added character and asymmetric abilities. The map editor extended longevity infinitely. Intelligent Systems created the definitive portable strategy game.
Fast facts
- Developer: Intelligent Systems.
- Year: 2001.
- Platform: Game Boy Advance.
- Series: Famicom Wars (localised).
Unit types
| Category |
Examples |
| Infantry |
Foot soldiers, mechs |
| Vehicles |
Tanks, APCs |
| Air |
Fighters, bombers |
| Naval |
Battleships, subs |
CO system
| Commander |
Power |
| Andy |
Balanced, repairs |
| Max |
Strong direct combat |
| Sami |
Infantry specialist |
| Grit |
Indirect range bonus |
Combat mechanics
| Factor |
Effect |
| Terrain |
Defence bonuses |
| Unit health |
Damage scaling |
| CO Powers |
Charged abilities |
| Fog of War |
Limited visibility |
Map editor
| Feature |
Value |
| Custom maps |
Infinite content |
| Sharing |
Link cable transfer |
| Competitive |
Tournament potential |
See also