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Classic Games

Micro Machines

Tiny cars, giant fun

Codemasters' 1991 top-down racing game featuring miniature vehicles racing across household environments—breakfast tables, pool tables, and garden paths.

nintendo-entertainment-systemsega-mega-drivecross-platformracingcodemasterstop-downmultiplayerunlicensed1991

Overview

Micro Machines (1991) was Codemasters’ top-down racing game that shrunk players to toy-car scale. Racing across kitchen tables, bathtubs, and workbenches, it combined inventive track design with frantic multiplayer—and on the NES, it was famously unlicensed.

Fast Facts

Aspect Detail
Developer Codemasters
Publisher Codemasters (self-published)
Designer Andrew Graham
Innovation Household environments as tracks
Sequel Micro Machines 2 (1994)

The Unlicensed NES Version

Codemasters couldn’t secure an official Nintendo license. Their solution:

Challenge Codemasters Solution
No license Reverse-engineered NES hardware
Lockout chip Bypassed with voltage spike
Distribution Camerica partnership in North America

The cartridge was a distinctive gold colour, marketing its unlicensed status as a feature.

Track Design

Environment Hazards
Breakfast table Cereal bowls, milk puddles
Pool table Pockets as pits
Bathtub Soap, water hazards
Garden Sandpits, worm holes
Workbench Tools, sawdust

Multiplayer Innovation

Feature Implementation
Screen elimination Fall behind, lose a point
Same-screen racing No split screen
Four players J-Cart adapter on Genesis

The J-Cart (Joypad Cart) included extra controller ports in the cartridge itself—another Codemasters hardware hack.

Vehicle Variety

Class Examples
Sports cars Fast, poor handling
4x4s Slow, good grip
Boats Water-only sections
Tanks Can push opponents
Helicopters Fly over obstacles

Legacy

Micro Machines proved licensed toy brands could make compelling games without following the LJN playbook of cheap cash-ins. Its household-scale concept influenced countless top-down racers.

See Also