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The Darling Brothers

Codemasters founders

David and Richard Darling founded Codemasters at ages 16 and 18, building a games empire from their parents' home that pioneered budget gaming and produced the Dizzy series.

cross-platformcodemastersdizzyentrepreneursbudget-gamesbritish1966–present

Overview

David Darling (born 1966) and Richard Darling (born 1968) are British entrepreneurs who founded Codemasters in 1986 from their parents’ home in Southam, Warwickshire. Starting as teenage programmers, they built one of the UK’s most successful independent games companies, pioneering the budget games market and creating franchises like Dizzy.

Fast Facts

Aspect Detail
Company founded 1986
Ages at founding David 20, Richard 18
Location Southam, Warwickshire
First hit Super Robin Hood (1986)
Legacy Codemasters sold to EA (2021)

Early Entrepreneurship

Before Codemasters:

Year Venture
1982 Sold first game at age 16/14
1984 Galactic Games Ltd
1985 Licensed games to Mastertronic
1986 Founded Codemasters

The Budget Revolution

The Darlings identified that £1.99 games could be profitable:

Traditional Darling Approach
£9.99 full price £1.99 budget
Long development Rapid production
Limited audience Mass market
Retail margins High volume

Key Achievements

Innovation Impact
Budget pricing Expanded market dramatically
Game Genie Cheat device, legal battles with Nintendo
Dizzy series Beloved puzzle-platformer mascot
Racing focus TOCA, Colin McRae, F1 franchises

The Dizzy Phenomenon

Game Year Note
Dizzy 1987 Original egg hero
Treasure Island Dizzy 1988 Expanded adventure
Fantasy World Dizzy 1989 Best-selling 8-bit game
Series total 1987-1992 12+ games

Business Evolution

Era Focus
1986-1992 Budget 8-bit games
1993-1998 Console transition
1998-2010 Racing specialisation
2010-2021 F1 license, indie publishing

Post-Codemasters

After stepping back from Codemasters, both brothers invested in gaming startups. David founded Kwalee, a mobile games publisher, in 2011.

Legacy

The Darlings proved games could be big business while remaining family-run and British. Their budget model made gaming accessible to millions who couldn’t afford full-price titles.

See Also