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Tactical RPG

Strategy meets story

Tactical RPGs combine grid-based strategy combat with RPG character progression, from Fire Emblem to Final Fantasy Tactics to XCOM.

cross-platformgenrestrategyrpg1988–present

Tactical RPGs place parties on grid-based battlefields where positioning, terrain, and character abilities determine victory. Unlike pure strategy games, characters persist between battles with RPG-style progression. The genre split between Japanese traditions (Fire Emblem, Final Fantasy Tactics) and Western approaches (XCOM, Jagged Alliance), each emphasising different elements.

Fast facts

  • Core elements: grid combat + character progression.
  • Japanese lineage: Fire Emblem, Final Fantasy Tactics, Disgaea.
  • Western lineage: XCOM, Jagged Alliance.
  • Combat style: turn-based, position-dependent.
  • Narrative: often story-heavy with developed characters.

Design elements

What defines tactical RPGs:

  • Grid movement: tiles with movement costs.
  • Terrain effects: cover, elevation, hazards.
  • Character classes: roles with distinct abilities.
  • Permadeath: often permanent character death (optional in some).

Genre split

Eastern versus Western approaches:

  • JRPG tactics: story focus, anime aesthetics, deterministic.
  • Western tactics: simulation-adjacent, percentage-based outcomes.
  • Modern convergence: elements blend across traditions.

See also

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