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Wireframe

Games journalism with the tools left in

Wireframe was Raspberry Pi Press’s games magazine, launched in November 2018. It put developer interviews and criticism beside practical articles about programming, art and design. The first issue paired its Gris cover with game history and a Python particle-effects example; issue 70 was the last print edition in January 2023.

Wireframe asked how games were made as well as whether they were worth playing. Raspberry Pi Press launched it on 8 November 2018, with a £3 print edition and a free PDF. Developer interviews, reviews and history shared the magazine with Toolbox, its practical section on making games. The launch announcement described programming, art, music and design as parts of the same activity. (Publisher’s announcement.)

Wireframe issue 1: a blue and pink Gris portrait beneath the white masthead, with cover lines about games development and history
The first issue puts Gris’s artwork beside stories about the people and work behind games. Gris artwork: Conrad Roset / Nomada Studio. Magazine design: Critical Media. Low-resolution whole cover; rights remain with their owners.

A finished game and a small piece of code

Issue 1’s Gris cover presented the visual work of Conrad Roset and Nomada Studio. Inside, its contents ranged from Alex Hutchinson discussing independent development to a history of the early British games business and a feature on Treasure.

The first Source Code article made the editorial connection concrete. A discussion of Defender’s explosions sat beside a Python example for making particles move, slow down and disappear. It offered a small mechanism to examine, rather than pretending to reproduce the whole arcade game. The issue’s masthead names Ryan Lambie as editor and Ian Dransfield as features editor. (Issue 1, pp.4–7, 32–33 and 67.)

Looking back while covering new work

At launch, Wireframe described its approach as particularly interested in independent games and their makers. Its practical features gave readers another way into the same subjects: an interview could explain a design decision, while a tutorial explored a mechanism behind it. The publisher initially announced a twice-monthly schedule.

Contributor Jack Yarwood later recalled meeting Lambie at EGX 2018 and hearing a pitch that included the human stories behind both influential and forgotten games. That is a participant’s recollection of the magazine’s aims, rather than a claim that it covered every part of games history equally.

The last print issue

Issue 70, released in January 2023, was the final print edition. Yarwood’s contemporary report records the staff announcement and a proposed return in an evolved form. That proposal did not establish when or how a successor would appear. His report also notes the magazine’s later move to a monthly schedule and identifies Aaron Potter as features editor at the end of its print run. (Report, 5 January 2023.)

Sources

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