When Satoru Iwata gave the keynote at the Game Developers Conference in March 2005, he had been president of Nintendo for nearly three years. He opened with a line that followed him for the rest of his life: “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” Then he told the room about pulling all-nighters at HAL Laboratory and living on pizza. Iwata had written some of the first games for Nintendo’s Famicom, rebuilt other people’s troubled projects, and kept reading source code long after he was running companies.
Fast facts
- Born: 6 December 1959. Died: 11 July 2015, of a bile duct growth, aged 55.
- Education: Tokyo Institute of Technology, from 1978.
- HAL Laboratory: full-time from 1982, as its fifth full-time employee; president from 1993.
- Games programmed at HAL: Golf, Pinball, Balloon Fight and F-1 Race for the Famicom.
- Nintendo: director from June 2000; president from May 2002 until his death; also chief executive of Nintendo of America from June 2013.
- Iwata Asks: his interviews with Nintendo’s developers, published on its website from 2006.
A calculator, a club and HAL
Iwata’s first computer was a Hewlett-Packard programmable calculator, which he bought with money from part-time work while still a student. He wrote a Star Trek game for it, he told Edge in 2001, because he had read that one existed and wanted one of his own. He entered the Tokyo Institute of Technology in 1978. In his GDC keynote he described leaving his classmates to their studies and riding his motorcycle to a Tokyo computer shop, where he fell in with other enthusiasts: “We became friends … formed a club … and soon rented an apartment in the Akihabara district of Tokyo, where we began designing our own games.” That group, he said, “is what became the company known today as HAL”. While at university he also wrote games part-time for the Commodore VIC-20, for friends who worked on the machine in Japan.
When he graduated, in 1982, he joined HAL full-time. “I had the distinction of joining the smallest company of any graduate in my class,” he said. He was its fifth full-time employee: “I was a programmer. And an engineer. And a designer. And I marketed our games.”
Famicom programmer
HAL saw the Famicom as its chance and pushed for a meeting with Nintendo. Nintendo did hire it, Iwata recalled, but not for one of HAL’s own ideas: “they told us to fix one of their projects”, a game that had fallen badly behind schedule. HAL repaired it, and it came out as Pinball. Wireframe credits Iwata with programming Golf, Pinball, Balloon Fight and F-1 Race, and says he fitted a whole 18-hole course into Golf’s few kilobytes.
Balloon Fight shows how far his work spread. Toshihiko Nakago’s team at SRD, which programmed for Nintendo, had made the arcade version, while HAL made the Famicom one, and the Famicom version moved more smoothly. When Nakago asked why, Iwata told him to calculate a character’s position with fractions as well as whole numbers, doubling the precision. Nakago used the idea in Super Mario Bros.: “The reason why Mario moves so smoothly in the underwater stages is thanks to the guidance I was given by you.” Yoshio Sakamoto, who worked on Balloon Fight at Nintendo, told a GDC audience in 2010 that its programmer was “none other than Satoru Iwata”.
President of HAL
By the early 1990s HAL was in trouble. Wireframe describes sales slowing, an expensive failure, and Nintendo stepping in to save the company from bankruptcy. Iwata became its president in 1993. HAL closed its publishing arm and made fewer games.
Two of them were the games he was proudest of. Asked by Edge in 2001 which of his games he liked best, he named “the original Kirby game and Smash Brothers, because I was involved pretty closely and deeply in the development of these two.” Masahiro Sakurai designed Kirby’s Dream Land (1992) at HAL during Iwata’s time. On Super Smash Bros. Iwata worked with the team even as president; at GDC he remembered nights when “we at HAL would see the sun shining on the mountain before we ever went to bed.”
He also helped other people’s games. Shigesato Itoi has recalled that Mother 2, released in the West as EarthBound, was stuck when Iwata came to look at it and said: “If we use what you’ve got now, it’ll take two years to fix. If we start from scratch, we can get this done in six months.” In Itoi’s account, the team rebuilt it in six months and then spent another six polishing it.
In 2010 two Pokémon developers told Iwata what he had done for them. Shigeki Morimoto said Iwata had ported his battle program to the Nintendo 64, for Pokémon Stadium, in about a week. Tsunekazu Ishihara listed reading the whole Game Boy source code, reworking it, deciding how to localise Red and Green, and writing “tools for compressing the Pokémon graphic code”. A popular story says his compression made room for a second region in Pokémon Gold and Silver. A 2023 analysis of the games’ code, reported by Nintendo Life, found that his routine in those games made them faster rather than much smaller.
President of Nintendo
Iwata joined Nintendo’s board in June 2000 and ran its corporate planning division. In May 2002 Hiroshi Yamauchi, who had led the company since 1949, handed the presidency to him. Yamauchi, Iwata said at GDC, “appointed me to succeed him as company president”.
His argument, repeated for years, was that games were growing bigger and more expensive while the audience stayed the same. At GDC in 2005 Edge heard him warn that the range of games on offer was shrinking even as the industry grew. His answer was hardware that did something different. The Nintendo DS, announced in January 2004, puzzled the industry with its two screens. At the Tokyo Game Show in September 2005 he unveiled the one-handed controller of the console codenamed Revolution with no live demonstration at all, just himself holding it. That console became the Wii in 2006. By Nintendo’s figures the DS family sold 154.02 million units and the Wii 101.63 million.
The next machines were harder. After the 3DS sold slowly in 2011, Nintendo cut its price by a third in America and Europe; Edge reported that Iwata “accepted responsibility and took a 50 per cent pay cut”. The Wii U, launched in 2012, sold 13.56 million by Nintendo’s figures, and in January 2014 Iwata halved his pay again. He would not cut staff to improve the results. At the 2013 shareholders’ meeting he said: “If we reduce the number of employees for better short-term financial results, however, employee morale will decrease, and I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world.”
Iwata Asks
Before the Wii went on sale, Iwata started what he called “a somewhat peculiar experiment”: as company president, he would interview Nintendo’s own developers and publish the conversations. The interviews recorded how the Game & Watch, Super Mario Bros., Pokémon and many other Nintendo products were made, in the words of the people who made them. He also fronted the company’s Nintendo Direct video announcements himself.
Illness and death
Iwata missed E3 in 2014 on health grounds. Nintendo announced on 13 July 2015 that he had died two days earlier of a bile duct growth. He was 55. In 2019 the Japanese publisher Hobonichi, run by Shigesato Itoi, collected his interviews and writings in a book; its English translation, Ask Iwata, came out in 2021.
Sources
- Nintendo Co., Ltd., “Notification of Death and Personnel Change of a Representative Director (President)”, 13 July 2015 (web): date of birth, date and cause of death, appointment as director (June 2000), president (May 2002) and chief executive of Nintendo of America (June 2013). https://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf
- Satoru Iwata, keynote address, Game Developers Conference, March 2005, transcript published by Nintendo World Report, 12 March 2005 (web, secondary): the business-card line; Tokyo Institute of Technology, 1978; the computer shop, the club and the Akihabara apartment; HAL’s fifth full-time employee; “a programmer. And an engineer”; Pinball; Super Smash Bros.; Yamauchi’s appointment. http://www.nintendoworldreport.com/pr/10378/satoru-iwata-gdc-keynote-transcription
- Edge issue 149, May 2005: report on the GDC keynote (the all-nighters and pizza; the shrinking range of games).
- Edge issue 103, November 2001, p. 98, “FAQ: Satoru Iwata”: the calculator and Star Trek; part-time VIC-20 work; the first Kirby and Smash Brothers as his favourites.
- Edge issue 113, August 2002: Iwata began at HAL in 1982.
- Wireframe issue 17, June 2019, HAL Laboratory profile: HAL founded in 1980; Golf, Pinball, Balloon Fight and F-1 Race programmed by Iwata; Golf’s 18 holes; HAL’s near-bankruptcy and Iwata as president; Kirby’s Dream Land (1992) and Sakurai.
- Kyle Hilliard, “Nintendo President And CEO Satoru Iwata Has Passed Away”, Game Informer, 12 July 2015 (web, secondary): president of HAL from 1993; to Nintendo in 2000; president in 2002; E3 2014 missed on health grounds; Nintendo Direct and Iwata Asks. https://gameinformer.com/b/news/archive/2015/07/12/nintendo-president-satoru-iwata-has-passed-away.aspx
- Nintendo, Iwata Asks: New Super Mario Bros. Wii, Volume 2, “It All Began in 1984” (2009, web): HAL’s Famicom Balloon Fight and SRD’s arcade version, the decimal positions and Mario’s swimming. https://www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-2/1-It-All-Began-In-1984/1-It-All-Began-In-1984-232825.html
- Nintendo, “Yoshio Sakamoto: GDC lecture” (Japanese transcript of his GDC 2010 talk, web), part 2: “このゲームのプログラマーは、なんと岩田聡です” (“the programmer of this game was none other than Satoru Iwata”). https://www.nintendo.co.jp/wii/interview/slsjr3oj/vol1/index_gdc2.html
- Retro Gamer issue 109, December 2012, p. 10: Kirby designed by Sakurai at HAL “under Mr Iwata’s tenure”; Iwata left HAL’s presidency in 2000.
- “Shigesato Itoi Visits Arino Kacho’s Challenge Room”, Hobo Nikkan Itoi Shinbun, 17 September 2019 (web): Itoi’s recollection of Iwata and Mother 2. https://www.1101.com/gccxmother/en/2019-09-17.html
- Nintendo, Iwata Asks: Pokémon HeartGold Version & SoulSilver Version (2009–10, web), as transcribed by PocketMonsters.Net (secondary): Morimoto on the Stadium battle program; Ishihara on the source code, localisation and compression tools. https://www.pocketmonsters.net/Iwata_Asks_HGSS
- Ollie Reynolds, “New Details Emerge On Satoru Iwata’s Work On Pokémon Gold And Silver”, Nintendo Life, 9 October 2023 (web, secondary), reporting DidYouKnowGaming’s analysis. https://www.nintendolife.com/news/2023/10/new-details-emerge-on-satoru-iwatas-work-on-pokemon-gold-and-silver
- Edge issue 99, July 2001: Iwata as “director and general manager of Nintendo’s corporate planning division (and previously a director at close Nintendo partner, HAL)”.
- Edge issue 112, July 2002: Iwata “having now taken over from Hiroshi Yamauchi”.
- Edge issue 134, March 2004, pp. 12–13: the DS announcement (see Nintendo DS).
- Edge issue 156, December 2005: the Tokyo Game Show keynote and the Revolution controller.
- Nintendo Co., Ltd., “Nintendo Milestones” (web): the DS (2004), Wii (2006), 3DS (2011) and Wii U (2012). https://www.nintendo.co.jp/corporate/en/history/index.html
- Nintendo Co., Ltd., Investor Relations, “Dedicated Video Game Sales Units”, figures as of 30 June 2026 (web): DS, Wii and Wii U life-to-date sales. https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
- Edge issue 232, October 2011: the 3DS price cut and Iwata’s 50 per cent pay cut.
- “Nintendo CEO slashes salary in half to apologise for Wii U losses”, GameSpot, January 2014 (web, secondary). https://www.gamespot.com/articles/nintendo-ceo-slashes-salary-in-half-to-apologise-for-wii-u-losses/1100-6417409/
- Nintendo Co., Ltd., “The 73rd Annual General Meeting of Shareholders Q & A”, June 2013 (web), answer 10: the quotation on staff and morale. https://www.nintendo.co.jp/ir/en/stock/meeting/130627qa/03.html
- Nintendo, Iwata Asks: Wii, “Wii Hardware”, Introduction (2006, web): “a somewhat peculiar experiment”. https://www.nintendo.com/en-za/Iwata-Asks/Iwata-Asks-Wii/Iwata-Asks-Wii-Hardware/Introduction/Introduction-205693.html
- Edge issue 251, March 2013: the ninth Nintendo Direct, presented by Iwata.
- VIZ Media, Ask Iwata, edited by Hobonichi, 13 April 2021 (web): the English edition. https://www.viz.com/manga-books/book/ask-iwata/product/6647/hardcover