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Steve Meretzky

Infocom's comedy genius

The prolific Infocom designer who collaborated with Douglas Adams on Hitchhiker's Guide and created the beloved robot Floyd in Planetfall.

cross-platforminfocomadventuredesignercomedy1957–present

Steve Meretzky was Infocom’s most prolific game designer, creating or co-creating over a dozen titles including the Douglas Adams collaboration The Hitchhiker’s Guide to the Galaxy and the emotionally resonant Planetfall - famous for Floyd, the first video game character to make players cry. His specialty was comedy, but he proved text adventures could deliver genuine emotional moments.

Fast facts

  • Born: 1957
  • Joined Infocom: 1982
  • Games: 14+ at Infocom alone
  • Style: Comedy, emotional depth
  • Famous for: Floyd the robot, Hitchhiker’s

Floyd the Robot

Planetfall’s breakout character:

  • Childlike robot companion
  • Annoying but endearing
  • Players genuinely cared about him
  • The death scene - made players cry
  • Proved games could have emotional depth

In 1983, a robot’s death was gaming’s first tear-jerker moment.

The Adams Collaboration

Working with Douglas Adams on Hitchhiker’s:

  • Adams already famous for radio/books
  • Meretzky handled implementation
  • Adams wrote prose and puzzles
  • Result: Frustrating but beloved game
  • Babel fish puzzle became legendary

Games Designed

Game Year Notes
Planetfall 1983 Floyd the robot
Sorcerer 1984 Enchanter sequel (with Blank)
Hitchhiker’s Guide 1984 Douglas Adams collaboration
A Mind Forever Voyaging 1985 Political science fiction
Leather Goddesses of Phobos 1986 Adult comedy
Stationfall 1987 Planetfall sequel
Zork Zero 1988 Prequel with graphics

A Mind Forever Voyaging

Meretzky’s most ambitious work:

  • Political science fiction
  • Player observes future timelines
  • Commentary on Reagan-era policies
  • Minimal puzzles, maximum narrative
  • Proved games could have something to say

Comedy Writing

Meretzky’s humour style:

  • Puns (lots of puns)
  • Absurdist situations
  • Self-aware fourth-wall breaks
  • Pop culture references
  • Warm rather than cruel

Post-Infocom

After Infocom’s decline:

  • Founded Boffo Games
  • Worked at Legend Entertainment
  • Designed Spellcasting series
  • Continued making games into 2000s
  • Remains active in game design community

Legacy

Meretzky proved:

  • Games could be genuinely funny
  • Characters could matter emotionally
  • Comedy and depth weren’t mutually exclusive
  • Writers could be game designers

See also

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