The CRPG renaissance saw crowdfunding revive isometric role-playing games after publishers abandoned the genre, with Pillars of Eternity and Divinity: Original Sin proving audience demand remained.
The fans were right all along. When publishers declared isometric CRPGs dead, Kickstarter proved otherwise. Obsidian’s Pillars of Eternity raised $4 million; inXile’s Wasteland 2 broke records; Larian’s Divinity: Original Sin became a phenomenon. Veterans returned to make games publishers refused to fund. The renaissance validated patient fans who kept playing Baldur’s Gate while the industry chased other trends.