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Phenomena

CRPG Renaissance

Kickstarted revival

The CRPG renaissance saw crowdfunding revive isometric role-playing games after publishers abandoned the genre, with Pillars of Eternity and Divinity: Original Sin proving audience demand remained.

ibm-pcmacintoshlinuxgenrecrowdfundingindie2012–present

Overview

The fans were right all along. When publishers declared isometric CRPGs dead, Kickstarter proved otherwise. Obsidian’s Pillars of Eternity raised $4 million; inXile’s Wasteland 2 broke records; Larian’s Divinity: Original Sin became a phenomenon. Veterans returned to make games publishers refused to fund. The renaissance validated patient fans who kept playing Baldur’s Gate while the industry chased other trends.

Fast facts

  • Catalyst: Double Fine Adventure (2012).
  • Peak: Pillars of Eternity (2015).
  • Culmination: Baldur’s Gate 3 (2023).
  • Key platform: Kickstarter, Fig.

Kickstarter pioneers

Project Year Raised
Wasteland 2 2012 $2.9 million
Project Eternity 2012 $4.16 million
Torment: Tides 2013 $4.19 million
Pillars II 2017 $4.4 million

Key releases

Title Year Developer
Divinity: Original Sin 2014 Larian
Pillars of Eternity 2015 Obsidian
Tyranny 2016 Obsidian
Pathfinder: Kingmaker 2018 Owlcat
Baldur’s Gate 3 2023 Larian
Revival Innovation
Turn-based combat Strategic depth
Party management Classic feel
Reactivity Modern standards
Writing quality Literary ambition

Publisher response

Reaction Example
Initial scepticism Genre “dead”
Crowdfunding proof Audience exists
Eventual investment Larian funding
AAA return Baldur’s Gate 3

Baldur’s Gate 3 impact

Achievement Significance
Critical acclaim Universal praise
Commercial success 15+ million sales
GOTY awards Industry recognition
Genre validation CRPG mainstream again

See also