In 2012 the people who had made the great computer role-playing games of the late 1990s stopped asking publishers for money and asked the players instead. Brian Fargo, who had published Fallout and Baldur’s Gate at Interplay, wanted $900,000 for a sequel to Wasteland and got nearly $3 million. Six months later Obsidian Entertainment, founded by Black Isle’s leaders, raised almost $4 million for a game in the style of Baldur’s Gate. The party-based role-playing game seen from above, with its long conversations and pausable or turn-based fights, came back. Eleven years later a descendant of the same line, Baldur’s Gate 3, won Game of the Year.
Fast facts
- Started: 2012, after Double Fine’s adventure-game Kickstarter.
- First role-playing campaigns: Wasteland 2 (inXile, March 2012) and Project Eternity, later Pillars of Eternity (Obsidian, September 2012).
- Other funded games: Shadowrun Returns, Torment: Tides of Numenera, Divinity: Original Sin, Pathfinder: Kingmaker.
- Crowdfunding sites: Kickstarter; later Fig.
- Later landmark: Larian’s Baldur’s Gate 3 (2023).
The Infinity Engine years
The games the revival looked back to were made in a burst between 1997 and 2000. By the late 1990s, as Computer Gaming World later put it, “everyone said that RPGs are dead”. Then came Interplay’s Fallout (1997) and Baldur’s Gate (1998), made by BioWare and published under Interplay’s Black Isle Studios label. Baldur’s Gate sold more than a million copies. “Remember when everyone said that RPGs are dead?” the magazine asked in 1999. “Now, following the massive success of Baldur’s Gate, the genre is hotter than ever.” BioWare’s Infinity Engine, which drew Baldur’s Gate’s 2D world and let the player pause a real-time fight to give orders, went on to run Black Isle’s Planescape: Torment (1999) and Icewind Dale (2000). The Western RPG entry tells that story.
It did not last. Interplay lost money and in 2001 passed to Titus; Black Isle was closed in 2003, and Troika Games, founded by Fallout’s makers, shut in 2005 after failing to find a publisher for another game. Looking back in 2019, Wireframe described the fans of the old style as “hardly catered for through the lean decade-and-a-bit” that followed.
Kickstarter, 2012
The spark came from an adventure game. On 8 February 2012 Tim Schafer of Double Fine asked players for $400,000 to make a point-and-click adventure. More than 87,000 backers pledged $3,336,371 on Kickstarter, and, Retro Gamer reported, “a whole wave of other developers” followed.
Fargo, by then running inXile Entertainment, was one of the first. Publishers had turned down his Wasteland sequel. At one meeting, he told Edge, sitting beside the Fallout co-creator Jason Anderson, “the executive was text messaging during the entire presentation”. On 13 March 2012 inXile asked Kickstarter for $900,000, with Fargo offering $100,000 of his own money if it got that far. The campaign closed at $2,933,252, raised in 30 days. Fargo later explained the moment to Wireframe: “It was clear that the RPG audience wanted to return to the gameplay of the isometric games from the nineties… Previously, we were kept apart due to retailers not wanting to support the category, or lack of publisher funding, but Kickstarter and digital sales allowed us to break down those walls.”
Obsidian had made its living for years on sequels to other studios’ games. After Double Fine’s success its co-founder Chris Avellone wrote that player funding was “proof certain genres aren’t dead and sequels may have more legs than they seem. And the idea of not having to argue that with a publisher is appealing.” In September 2012 Obsidian asked for $1.1 million for Project Eternity, a party-based game in the style of the Infinity Engine games, set in a world of its own. It closed in October with $3,986,929 from 73,986 backers, the most any video game had raised on Kickstarter at that time, with more pledged through PayPal. Harebrained Schemes’ Shadowrun Returns, reached its $400,000 target in 28 hours and finished on $1,836,447.
More campaigns, 2013
In March 2013 inXile went back to Kickstarter for Torment: Tides of Numenera, a successor to Planescape: Torment. It asked for $900,000 and raised $4,188,927, more than Project Eternity, and brought Planescape: Torment’s writer Chris Avellone on board. The Belgian studio Larian, which had made its Divinity role-playing games since 2002 for a small audience, crowdfunded Divinity: Original Sin. Wireframe thought a computer role-playing game “seemed a risky choice when the campaign launched, given the genre had been written off as dead”, but Larian raised more than £750,000.
The games arrive
The games took longer to make than the campaigns promised, but they came.
| Game | Developer | Released | Crowdfunding |
|---|---|---|---|
| Divinity: Original Sin | Larian | 2014 | Kickstarter, more than £750,000 |
| Wasteland 2 | inXile | September 2014 | Kickstarter, $2,933,252 |
| Pillars of Eternity | Obsidian | March 2015 | Kickstarter, $3,986,929 |
| Torment: Tides of Numenera | inXile | 2017 | Kickstarter, $4,188,927 |
| Divinity: Original Sin II | Larian | 2017 | Kickstarter |
| Pillars of Eternity II: Deadfire | Obsidian | 2018 | Fig, about $4.4 million |
| Pathfinder: Kingmaker | Owlcat | 2018 | Kickstarter, $909,057 |
| Wasteland 3 | inXile | 2020 | Fig |
Divinity: Original Sin was the one that changed its studio. Wireframe recorded “huge amounts of praise for its atmosphere, writing, and old-school RPG sensibilities”, and wrote that after its launch “the studio suddenly became hugely respected across the industry”. Crowdfunding also launched new studios: the Russian studio Owlcat Games, whose Pathfinder: Kingmaker used Paizo’s tabletop rules, raised about $2 million on Kickstarter for its follow-up, Wrath of the Righteous (2021).
Fig, a crowdfunding site Fargo had set up himself, paid for Obsidian’s Deadfire and inXile’s Wasteland 3. In November 2018 Microsoft bought both Obsidian and inXile.
Baldur’s Gate 3
Larian was then handed Baldur’s Gate, the series that Wireframe called “such a huge influence on the studio”. Baldur’s Gate 3 came out in August 2023 and won Game of the Year at The Game Awards that year. By December 2025, Larian’s founder Swen Vincke told Bloomberg, it had sold more than 20 million copies.
Sources
- Computer Gaming World issue 182, September 1999, previews: “Remember when everyone said that RPGs are dead?”
- Edge issue 89, October 2000, Baldur’s Gate II preview: Baldur’s Gate sold “more than one million copies worldwide”.
- See the Western RPG, Interplay, Black Isle Studios and Troika Games entries for the Infinity Engine games and the decline of the studios that made them.
- Retro Gamer issue 103, June 2012, p. 8: Double Fine Adventure (8 February 2012, $400,000 asked, $3,336,371 from 87,142 backers); Wasteland 2 ($900,000 asked, $2,933,252 raised); Shadowrun Returns funded in 28 hours.
- Retro Gamer issue 112, March 2013, p. 7: Shadowrun Returns finished on $1,836,447.
- Edge issue 239, April 2012, p. 12: Chris Avellone on player funding.
- Edge issue 252, April 2013, pp. 114–115: Brian Fargo profile (the publisher meeting with Jason Anderson; the Kickstarter of 13 March 2012; $100,000 of his own money; $2,933,252 in 30 days).
- Wireframe issue 37, April 2020, pp. 48–49: Brian Fargo on the return of isometric role-playing games.
- Wireframe issue 23, September 2019, pp. 50–53, developer profile of Larian Studios: the “lean decade-and-a-bit”; Divinity: Original Sin (2014, more than £750,000 on Kickstarter) and its reception; Divinity: Original Sin II (2017) and “another Kickstarter”; Baldur’s Gate III handed to Larian.
- Wireframe issue 30, January 2020, p. 23: Torment: Tides of Numenera and Divinity: Original Sin 2 among the releases of 2017.
- Retro Gamer issue 116, July 2013, p. 11: Torment: Tides of Numenera funded ($900,000 asked, $4,188,927 raised; Chris Avellone on board).
- Wireframe issue 53, July 2021, p. 24: Owlcat Games, Pathfinder: Kingmaker and the $2 million Kickstarter for Wrath of the Righteous.
- “Project Eternity raises $3.9 million, sets Kickstarter record”, NBC News, 17 October 2012 (web, secondary). https://www.nbcnews.com/tech/tech-news/project-eternity-raises-3-9-million-sets-kickstarter-record-flna1c6522242
- “Project Eternity Kickstarter closes at $3,986,929”, PCGamesN (web, secondary): final total and 73,986 backers. https://www.pcgamesn.com/project-eternity-kickstarter-closes-3986929-obsidian-celebrate-dancing-and-inflatable-unicorn-urquhart-everybody-here-just-extremely-ecstatic
- Obsidian Entertainment, “Pillars of Eternity II: Deadfire Update 20 – A Big Thank You for $4.4 Million!”, 28 February 2017 (web, secondary). https://eternity.obsidian.net/eternity/news/pillars-of-eternity-ii-deadfire-update-20---a-big-thank-you-for-s44-million
- See the Obsidian Entertainment, Brian Fargo and Wasteland entries for the release dates of Pillars of Eternity, Wasteland 2 and Wasteland 3, Fig, and Microsoft’s purchase of Obsidian and inXile.
- Wikipedia, “Divinity: Original Sin” (accessed September 2026) (web, secondary): release on 30 June 2014. https://en.wikipedia.org/wiki/Divinity:_Original_Sin
- Wikipedia, “Pathfinder: Kingmaker” (accessed September 2026) (web, secondary): Owlcat Games; release on 25 September 2018; $909,057 raised on Kickstarter in June 2017. https://en.wikipedia.org/wiki/Pathfinder:_Kingmaker
- Wikipedia, “Baldur’s Gate 3” (accessed September 2026) (web, secondary): Larian Studios, release in August 2023 and Game of the Year at The Game Awards 2023. https://en.wikipedia.org/wiki/Baldur%27s_Gate_3
- William D’Angelo, “Baldur’s Gate 3 Has Sold Over 20 Million Units”, VGChartz, 16 December 2025 (web, secondary), reporting Swen Vincke’s interview with Bloomberg. https://www.vgchartz.com/article/466573/baldurs-gate-3-has-sold-over-20-million-units/