Command & Conquer popularised real-time strategy with accessible base-building, resource harvesting, and FMV cutscenes that brought personality to warfare.
Harvest Tiberium. Build base. Crush enemies. Westwood’s Command & Conquer didn’t invent real-time strategy—Dune II did that—but it perfected the formula for mass audiences. The GDI vs Nod conflict played out through cheesy but beloved FMV cutscenes, while multiplayer battles defined the emerging genre.