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Classic Games

Dune II

The RTS template

Dune II established the real-time strategy genre template, introducing base building, resource harvesting, tech trees, and unit production that every RTS would follow.

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Overview

Before Dune II, strategy games were turn-based. Westwood’s adaptation of Frank Herbert’s universe created something new—real-time strategy where decisions happened continuously, bases grew organically, and spice harvesting funded armies. Nearly every RTS that followed borrowed from its template.

Fast facts

  • Developer: Westwood Studios.
  • Source: Frank Herbert’s Dune.
  • Full title: Dune II: The Building of a Dynasty.
  • Innovation: RTS genre creation.

Genre foundations

Element Establishment
Base building Construct structures
Resource gathering Harvest spice
Tech trees Unlock through buildings
Unit production Queue and deploy
Fog of war Limited visibility

House factions

House Characteristic
Atreides Balanced, honourable
Harkonnen Heavy, brutal
Ordos Fast, devious

Spice mechanics

System Function
Spice fields Resource location
Harvesters Collection
Refineries Processing
Silos Storage capacity

Building system

Structure Purpose
Construction Yard Building production
Refinery Spice processing
Barracks Infantry
Factory Vehicles
Starport Advanced units

Interface innovation

Feature Adoption
Sidebar UI Genre standard
Minimap Tactical overview
Unit selection Click-based
Build queue Production management

Direct influence

Successor Debt
Command & Conquer Direct evolution
Warcraft Many concepts
StarCraft Genre continuation
Age of Empires Resource model

See also