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Mark Sibly

Blitz Basic creator

The New Zealand programmer who created the Blitz Basic series, giving Amiga developers a compiled BASIC that could produce commercial-quality games like Worms.

commodore-amigacross-platformblitz-basicprogrammingtoolsgame-development1966–present

Overview

Mark Sibly is the New Zealand programmer who created Blitz Basic, the compiled BASIC that proved the language could produce professional games. His Blitz Basic 2 for Amiga compiled to fast machine code, enabling games like Worms and Skidmarks. Sibly continued developing game creation tools with BlitzMax and later Monkey X, influencing game development across decades.

Fast Facts

  • Born: ~1966, New Zealand
  • Company: Acid Software
  • Created: Blitz Basic series
  • Languages: Blitz Basic 2, BlitzMax, Monkey X
  • Legacy: Enabled BASIC game development

Blitz Basic Evolution

Version Year Platform
Blitz Basic 1991 Amiga
Blitz Basic 2 1993 Amiga
Blitz3D 2000 Windows
BlitzMax 2004 Cross-platform
Monkey X 2011 Multi-target

The Compiled Advantage

What made Blitz Basic different:

Interpreted BASIC Blitz Basic
Slow execution Compiled to machine code
Limited features Full hardware access
Hobbyist only Commercial viable
Learning tool Development tool

Games Made With Blitz

Commercial titles proving the concept:

  • Worms - Massive franchise
  • Skidmarks - Racing hit
  • Super Skidmarks - Sequel success
  • Numerous other commercial releases

Design Philosophy

Sibly’s approach:

  • Accessibility - BASIC syntax, easy learning
  • Power - Full hardware access
  • Performance - Compiled output
  • Completeness - Built-in game features

Acid Software

Sibly’s company produced:

  • Blitz Basic series
  • Skidmarks (showcasing Blitz)
  • Development tools
  • Documentation and support

Legacy

Mark Sibly democratised game development repeatedly—first with Blitz Basic on Amiga, then with tools targeting newer platforms. His work proved that accessible languages could produce professional results, influencing how developers think about game creation tools.

See Also