Skip to content
Classic Games

Skidmarks

Blitz Basic racing

Acid Software's top-down racing game that proved Blitz Basic could produce commercial hits, featuring split-screen multiplayer and satisfying physics.

commodore-amigaracingblitz-basicmultiplayeracid-software1993

Overview

Skidmarks was a top-down racing game developed by Acid Software in 1993 using their own Blitz Basic 2 language. Beyond being a fun racing game, Skidmarks served as proof that compiled BASIC could produce commercial-quality titles—the developers eating their own cooking. Its success validated the entire Blitz Basic concept.

Fast Facts

  • Developer: Acid Software
  • Publisher: Acid Software
  • Released: 1993
  • Platform: Amiga
  • Language: Blitz Basic 2
  • Genre: Top-down racing

Gameplay

Feature Implementation
View Top-down, scrolling
Players Up to 4 split-screen
Physics Satisfying handling
Tracks Multiple circuits
Vehicles Various types

Why It Mattered

Skidmarks proved several things:

Claim Evidence
BASIC can be fast Smooth scrolling
BASIC can be commercial Retail release
BASIC can compete Favourable reviews
Acid practises what they preach Their own tool

Technical Achievement

Written in Blitz Basic 2:

  • Fast compiled code
  • Smooth frame rate
  • Complex physics
  • Split-screen rendering
  • Professional polish

Multiplayer Focus

Skidmarks was designed for:

  • 4-player split-screen
  • Competitive racing
  • Party gaming
  • Replayability

Critical Reception

Reviews were positive:

  • Praised gameplay
  • Noted smooth performance
  • Recommended purchase
  • No mention of BASIC limitations

Super Skidmarks

The 1995 sequel improved:

  • More tracks
  • Better graphics
  • Enhanced features
  • AGA support
  • Still Blitz Basic

Legacy

Skidmarks demonstrated that the development language was invisible to players—what mattered was the game. By shipping a successful commercial title in Blitz Basic, Acid Software proved their tool worked for real game development.

See Also