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The 1990s.

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368 events · 363 Vault · 5 world

368 events

1990

42 events
  • Magazines

    576 KByte

    Hungary's games monthly, named for a Commodore 64 plus an Amiga

  • Culture & Community

    Adventure Game Deaths

    Sierra, Lucasfilm and the argument over killing the player

  • Languages

    AMOS

    Amiga game creation

  • Groups

    Andromeda

    The Norwegian group that won The Party 1994 with Nexus 7

  • Companies & Studios

    Ariolasoft is renamed

    The record company's software house that brought Electronic Arts and Broderbund to Britain

  • Classic Games

    Chip 'n Dale Rescue Rangers

    Capcom's two-chipmunk NES platformer

  • Companies & Studios

    Climax Entertainment

    The small Tokyo studio behind Landstalker's quarter view

  • Classic Games

    Columns

    A Hewlett-Packard engineer's jewel game that Sega bought to answer Tetris

  • Classic Games

    Commander Keen

    A pogo stick, a scrolling world and an episode to share

  • Magazines

    Commodore Format

    Future Publishing's Commodore 64 monthly, 1990 to 1995

  • Classic Games

    Crystalis

    SNK's action adventure after the end of the world

  • Classic Games

    Dr. Mario

    Mario in a white coat, clearing a bottle of viruses

  • Companies & Studios

    Eidos Interactive

    The video-compression company that bought Domark, U.S. Gold and Lara Croft

  • Classic Games

    Fire Emblem

    Intelligent Systems' tactical role-playing series, where a fallen soldier stays fallen

  • Hardware

    Game Genie

    Code Masters' cheat cartridge, and the lawsuit Nintendo lost

  • Software

    LightWave 3D

    From Toaster to Hollywood

  • Classic Games

    Little Nemo: The Dream Master

    Borrowing animal abilities to cross Slumberland

  • Companies & Studios

    Looking Glass Studios

    The Massachusetts studio behind Ultima Underworld, System Shock and Thief

  • Magazines

    Mean Machines

    EMAP's Sega and Nintendo magazine

  • Demos

    Mental Hangover

    Scoopex's Easter 1990 winner, remembered as the first trackmo

  • Companies & Studios

    Millennium Interactive

    The Cambridge publisher of James Pond, Diggers and Creatures

  • Hardware

    MMC5

    Nintendo's biggest cartridge chip, and the MMC6 beside it

  • Hardware

    Mode 7

    SNES rotation and scaling

  • Systems

    Neo Geo

    The arcade board you could take home

  • Software

    ProTracker

    The free Amiga tracker that became the standard

  • Classic Games

    Raiden

    Seibu Kaihatsu's plain, hard vertical shooter

  • Companies & Studios

    Renegade

    The Bitmap Brothers' own label, run like a record company

  • Companies & Studios

    Revolution Software

    British adventure specialists, from Hull to York

  • Groups

    Sanity

    The German Amiga group behind Arte and Roots

  • Systems

    Sega Game Gear

    A Master System in the hand

  • Groups

    Skid Row

    The Amiga crackers who raced Crystal for new releases, and fixed State of the Art

  • Classic Games

    Snake Rattle 'n' Roll

    Eat enough to open the exit, then survive the journey to it

  • Classic Games

    Speedball 2: Brutal Deluxe

    Ice cream! Ice cream!

  • Classic GamesNot yet fact-checked

    Star Control

    A space duel with ships worth learning

  • Systems

    Super Nintendo Entertainment System

    Nintendo's 16-bit console

  • Genres

    Tactical RPG

    Wargame battles fought by characters the player comes to care about

  • Companies & Studios

    Team17

    From a Wakefield PD library to Worms

  • Classic Games

    The Secret of Monkey Island

    Lucasfilm Games' comic pirate adventure, and the series it started

  • Classic Games

    Turrican

    Manfred Trenz's 1,300-screen shoot-'em-up for the Commodore 64

  • Genres

    Tycoon Games

    Business games named after Railroad Tycoon, and the flood that followed RollerCoaster Tycoon

  • Hardware

    Video Toaster

    A television studio on an Amiga card

  • Classic Games

    Wing Commander

    Chris Roberts's space combat game that played like a film, and sold PCs

1991

55 events
  • Tools

    3D Construction Kit

    Incentive sold the engine itself

  • Design

    Active Time Battle

    Menu combat on a running clock

  • Classic Games

    Alien Breed

    Gauntlet in the corridors of Aliens

  • Magazines

    Amiga Power

    Future Publishing's Amiga games monthly, 1991 to 1996

  • Magazines

    Amiga Shopper

    Future Publishing's Amiga monthly with no games pages, 1991 to 1997

  • Classic Games

    Another World

    Éric Chahi's polygon film you could play

  • Classic Games

    Battletoads

    Rare's twelve-level brawler for the NES

  • Companies & Studios

    Blizzard Entertainment

    From Silicon & Synapse's console contracts to Warcraft, Diablo, StarCraft and World of Warcraft

  • Groups

    Booze Design

    The Swedish C64 group behind Edge of Disgrace

  • Companies & Studios

    Bungie

    From Chicago Mac games to Halo, Destiny and Sony

  • Classic Games

    Captain Commando

    Capcom USA's old mascot gets his own beat-'em-up

  • Companies & Studios

    Cinemaware ends

    Interactive movies on the Amiga

  • Classic Games

    Civilization

    Six thousand years of history, one turn at a time

  • Systems

    Commodore CDTV

    An Amiga behind a living-room CD player’s controls

  • Genres

    Console FPS

    Shooters on the sofa

  • Companies & Studios

    CRL Group ends

    The East London publisher that took its games to the film censors

  • Companies & Studios

    EA Sports

    If it's in the game, it's in the game

  • Companies & Studios

    Edizioni Hobby is renamed

    The Milan publisher that brought Newsfield's Zzap! and The Games Machine to Italy

  • Demos

    Enigma

    Phenomena's Easter 1991 winner

  • Companies & Studios

    Epic Games

    From a shareware smiley face to Unreal and Fortnite

  • Classic Games

    Fatal Fury

    SNK's first one-on-one fighter, from the man who made Street Fighter

  • Communities

    Fighting Game Community

    The FGC, from Street Fighter II arcades to Evo

  • Companies & Studios

    Flair Software

    The Northumberland publisher whose games filled Commodore's CD32 packs

  • Classic Games

    Gods

    The Bitmap Brothers' platform game that watched how you played

  • Demos

    Hardwired

    Crionics and The Silents at The Party 1991

  • Companies & Studios

    Hewson Consultants goes into liquidation

    The publisher that put the developer's name on the box

  • Companies & Studios

    id Software

    Four Softdisk programmers who made the first-person shooter a mass hobby

  • Software

    Imagine

    Impulse's ray tracer, rebuilt from Turbo Silver

  • Classic Games

    Lemmings

    Let's go!

  • Companies & Studios

    Level 9 ends

    The Austin family's adventure factory

  • Companies & Studios

    Mastertronic is acquired

    The £1.99 budget label that sold games wherever people shopped

  • Groups

    Melon Dezign

    The Danish demo group known for cartoons, design and melons

  • Classic Games

    Metroid II: Return of Samus

    Samus Aran's Game Boy hunt on the Metroids' home planet

  • Classic Games

    Micro Machines

    Toy cars on the breakfast table, made for the NES without Nintendo's blessing

  • Companies & Studios

    Mirrorsoft goes into liquidation

    The Daily Mirror's software house, from Mr Men to Tetris

  • Companies & Studios

    Newsfield Publications goes into liquidation

    The Ludlow publisher of CRASH, ZZAP!64 and Amtix!

  • Groups

    Oxyron

    The German group behind the Coma Light demos

  • Companies & Studios

    Palace Software is acquired

    From a Soho video shop to Barbarian

  • Classic Games

    Puyo Puyo

    Compile's falling blobs, and the chain reaction

  • Classic Games

    Road Rash

    Watching the road while fighting the rider beside you

  • Demos

    Signal Part 3

    Mikropol's 1991 Spectrum demo from Poland

  • Companies & Studios

    Sonic Team

    The Sega studio named after its first hit

  • Classic Games

    Sonic the Hedgehog

    Sega's mascot, built for speed on the Mega Drive

  • Classic Games

    Street Fighter II

    Capcom's 1991 fighting game, and the rush to squeeze it into home computers

  • Classic Games

    Streets of Rage

    Sega's own Final Fight, with a composer's name on the title screen

  • Companies & Studios

    Subor

    Xiaobawang, China's famiclone and learning-machine maker

  • Classic Games

    Sunset Riders

    Bounty hunting with company

  • Classic Games

    Super Ghouls 'n Ghosts

    Arthur on the Super Famicom, and the bracelet that sends him round again

  • Demos

    The Lyra II

    A Polish Spectrum megademo on a British covertape

  • Events

    The Party

    Denmark's demo party between Christmas and New Year

  • Groups

    Triton

    Crystal Dream, Fasttracker and the road to Starbreeze

  • Demos

    Voyage

    Razor 1911 at The Party 1991

  • Tools

    ZZT

    Tim Sweeney's first game, and the editor that came with it

  • TechnologyWorld context

    World Wide Web goes public

    Tim Berners-Lee's World Wide Web project goes public, laying the foundation for the internet as we know it today.

  • PoliticsWorld context

    Soviet Union dissolves

    The Soviet Union officially dissolves after 69 years, ending the Cold War and reshaping global politics and economics.

1992

38 events

1993

38 events
  • Demos

    9 Fingers

    Spaceballs' dancers, a year on

  • Classic Games

    Aladdin (Genesis)

    Disney's animation, squeezed onto a Mega Drive cartridge

  • Systems

    Amiga CD32

    An AGA Amiga built around a CD drive and a controller

  • Demos

    Arte

    Sanity's surrealist demo from The Party 1993

  • Systems

    Atari Jaguar

    A graphics system with several processors and several word widths

  • Classic Games

    Cadillacs and Dinosaurs

    Capcom's brawler from Mark Schultz's Xenozoic Tales

  • Classic Games

    Cannon Fodder

    Sensible Software's war game, and the poppy that never made the box

  • Culture & Community

    Congressional Hearings 1993

    Violence in video games

  • Companies & Studios

    Criterion Games

    Canon's Guildford 3D company, from RenderWare to Burnout

  • Classic Games

    Day of the Tentacle

    The sequel to Maniac Mansion, played across three centuries

  • Demos

    Desert Dream

    Kefrens' pyramids, spaceships and watermelons

  • Classic Games

    Doom

    The free first episode that took over the office network

  • Magazines

    Edge

    Future's serious, expensive multi-format games magazine, published since October 1993

  • Companies & Studios

    Epyx ends

    From Temple of Apshai to Summer Games, and the handheld that became the Lynx

  • Communities

    Fan Translations

    Players who translated the games publishers left in Japan

  • Classic Games

    FIFA

    EA's football series, from an isometric Mega Drive game to EA Sports FC

  • Classic Games

    Gunstar Heroes

    Treasure's first game, built on 'anything goes'

  • Tools

    id Tech

    The engines under Doom, Quake and their successors

  • Classic Games

    Lionheart

    Thalion's farewell to action games

  • Culture & Community

    Mortal Kombat Controversy

    Blood code politics

  • Classic Games

    Myst

    Cyan's island of pictures, built in HyperCard, and the best-selling PC game of the 1990s

  • Companies & Studios

    NanaOn-Sha

    Masaya Matsuura's music-game studio

  • Classic Games

    NBA Jam

    Two-on-two, no fouls, and he's on fire

  • Classic Games

    NHL '94

    The pass-and-shoot hockey game that kept its players

  • Magazines

    PC Player

    Germany's PC games monthly, from DMV to WEKA to Future, 1993–2001

  • Classic Games

    Ridge Racer

    A short race with room to master every corner

  • Classic Games

    Sam & Max Hit the Road

    LucasArts' road trip with Steve Purcell's Freelance Police

  • Classic Games

    Samurai Shodown

    SNK's sword fight, where one cut could decide a round

  • Demos

    Second Reality

    Future Crew's winning demo at Assembly '93

  • Classic Games

    Secret of Mana

    Square's three-player action RPG, cut down from a CD that never came

  • Classic Games

    Star Fox

    Nintendo's polygon space shooter, drawn by a chip from England

  • Hardware

    Super FX Chip

    A 3D processor that shipped inside the cartridge

  • Classic Games

    Syndicate

    Bullfrog's cyborg hit squad in a corporate future

  • Classic Games

    The 7th Guest

    Trilobyte's haunted house on two CDs

  • Classic Games

    The Chaos Engine

    Two mercenaries against a steam-driven computer gone mad

  • Emulators

    VICE

    The Versatile Commodore Emulator

  • Classic Games

    Virtua Fighter

    Sega AM2's polygon fighters, from Model 1 to the Saturn

1994

43 events
  • Companies & Studios

    3D Realms

    Apogee's 3D label, the Build engine and the fourteen-year Duke

  • Classic Games

    Beneath a Steel Sky

    Dave Gibbons' upside-down city

  • Companies & Studios

    Camelot Software Planning

    From Sega's Shining games to Nintendo's Mario Golf and Golden Sun

  • Companies & Studios

    Commodore goes into liquidation

    Computers for the masses, not the classes

  • Classic Games

    Daytona USA

    Sega's stock-car racer, eight cabinets at a time

  • Classic Games

    Donkey Kong Country

    Rare's rendered jungle on the Super Nintendo

  • Events

    DreamHack

    From a school canteen in Malung to the largest LAN party on record

  • Classic Games

    EarthBound

    A role-playing game set in small-town America

  • Culture & Community

    ESRB

    The industry rates its own games

  • Companies & Studios

    Frontier Developments

    The studio David Braben set up after Frontier, from a Cambridgeshire farmhouse to theme parks and dinosaurs

  • Companies & Studios

    Insomniac Games

    The Burbank studio behind Spyro, Ratchet & Clank and Spider-Man

  • People

    Jay Miner dies

    Father of the Amiga

  • Classic Games

    Killer Instinct

    Rare's arcade fighting game, billed as Ultra 64

  • Hardware

    Model 2

    Sega's arcade board with flight-simulator textures

  • Companies & Studios

    MOS Technology ends

    The chip maker behind the 6502, the VIC-II and the SID

  • Companies & Studios

    Nazca Corporation

    The former Irem team that made Metal Slug

  • Companies & Studios

    Neversoft

    The Los Angeles studio that put Bruce Willis on a skateboard

  • Demos

    Nexus 7

    Andromeda's landslide at The Party 1994

  • Systems

    PlayStation

    The disc revolution

  • Classic Games

    Puzzle Bobble

    Bub and Bob's bubble-shooting puzzle game, known in America as Bust-A-Move

  • Tools

    RenderWare

    Cross-platform 3D middleware

  • Systems

    Sega Saturn

    Eight processors and a surprise launch

  • Classic Games

    Skidmarks

    The four-car Amiga racer written in Blitz Basic 2

  • Communities

    Speedrunning

    Finishing games as fast as possible, and proving it

  • Companies & Studios

    Sports Interactive

    The Collyer brothers' studio, makers of Championship Manager and Football Manager

  • Classic Games

    Super Metroid

    Samus Aran's 24-megabit return to Zebes

  • Classic Games

    System Shock

    Looking Glass's space station, run by a computer that wants you dead

  • Companies & Studios

    Team Andromeda

    The Sega team that made the three Saturn Panzer Dragoon games

  • Classic Games

    Tekken

    Namco's one-button-per-limb answer to Virtua Fighter

  • Classic Games

    Tempest 2000

    Jeff Minter's techno rebuild of Atari's tube shooter

  • Companies & Studios

    Tengen ends

    Atari Games’ home label, inside and outside Nintendo’s licence

  • Companies & Studios

    Thalion Software goes into liquidation

    From The Exceptions to Lionheart and Ambermoon

  • Classic Games

    The King of Fighters

    SNK's three-on-three fighting game series

  • Classic Games

    Theme Park

    Bullfrog's business simulation, with rollercoasters and strikes

  • Companies & Studios

    Toaplan goes into liquidation

    Ten years of shoot-'em-ups from a Tokyo studio

  • Classic Games

    Transport Tycoon

    A hundred years of trains, lorries, ships and aircraft, from one programmer

  • Classic Games

    Virtua Cop

    The light-gun game in polygons

  • Companies & Studios

    Vulcan Software

    The Portsmouth publisher that stayed with the Amiga

  • Classic Games

    Warcraft: Orcs & Humans

    Blizzard's first real-time strategy game, a Dune II for two players

  • Classic Games

    Wario Land: Super Mario Land 3

    A castle paid for in pirate treasure

  • Classic Games

    X-COM: UFO Defense

    The 1994 original, and the hyphen that separates it from the reboots

  • Companies & Studios

    Zeppelin Games is renamed

    The Newcastle budget house that became a racing studio

  • PoliticsWorld context

    Nelson Mandela elected President of South Africa

    Nelson Mandela becomes South Africa's first Black president after the country's first fully democratic election, ending apartheid.

1995

27 events
  • Culture & Community

    Amiga Power versus Team17

    The magazine that marked hard and the studio that stopped sending games

  • Companies & Studios

    BioWare

    The Edmonton studio founded by doctors, from Baldur's Gate to Mass Effect

  • Companies & Studios

    Cavedog Entertainment

    Humongous Entertainment's games for grown-ups

  • Classic Games

    Chrono Trigger

    Square's 1995 time-travel RPG, made with Dragon Quest's designer and artist

  • Classic Games

    Comix Zone

    A beat-'em-up fought through the panels of a comic

  • Classic Games

    Command & Conquer

    Westwood's real-time war over Tiberium, with filmed briefings between the battles

  • Companies & Studios

    Creatures Inc.

    The middle name in Pokémon's copyright line

  • Companies & Studios

    Denton Designs ends

    The Liverpool team that walked out of Imagine's collapse

  • Companies & Studios

    Ensemble Studios

    The Dallas studio behind Age of Empires

  • Classic Games

    Full Throttle

    Tim Schafer's biker adventure

  • Culture & Community

    GameFAQs

    Free guides, written by players

  • Companies & Studios

    Harmonix

    The Cambridge, Massachusetts studio behind Frequency, Guitar Hero and Rock Band

  • Classic Games

    Panzer Dragoon

    Sega's dragon-back rail shooter for the early Saturn

  • Classic Games

    Rayman

    Michel Ancel's limbless hero, from the Atari ST to UbiArt

  • Companies & Studios

    Remedy Entertainment

    The Future Crew members' games studio, from Death Rally to Max Payne and Alan Wake

  • Companies & Studios

    Renegade is absorbed

    The Bitmap Brothers' own label, run like a record company

  • Phenomena

    RPG Golden Age

    Two traditions at their peak, 1995 to 2001

  • Classic Games

    Sega Rally Championship

    Two rally cars, four stages and a lot of mud

  • Classic Games

    Suikoden

    Building an army, six companions at a time

  • Classic Games

    Tales of Phantasia

    Namco's 48-megabit RPG that sang

  • Companies & Studios

    Team Ninja

    Tecmo's studio for Dead or Alive, Ninja Gaiden and Nioh

  • Classic Games

    Time Crisis

    Take cover!

  • Classic Games

    Vectorman

    A robot built from spheres for the late Mega Drive

  • Classic Games

    WipEout

    The anti-gravity racer that sold the PlayStation in Europe

  • Communities

    World of Spectrum

    The Spectrum archive that asked permission

  • Classic Games

    Worms

    The magazine competition entry that became Team17's biggest game

  • Events

    X

    The Dutch party for the Commodore 64

1996

33 events
  • Companies & Studios

    Black Isle Studios

    Interplay's role-playing division

  • Classic Games

    Broken Sword

    George Stobbart, reluctant hero

  • Classic Games

    Command & Conquer: Red Alert

    Einstein removes Hitler from history, and Stalin marches on Europe

  • Classic Games

    Crash Bandicoot

    Naughty Dog's 3D platformer and the PlayStation's unofficial mascot

  • Classic Games

    Dead or Alive

    Tecmo's fighting game built around the counter-attack

  • Classic Games

    Diablo

    The turn-based dungeon game that became a real-time hit

  • Companies & Studios

    Domark is absorbed

    Two advertising men, a £25,000 treasure hunt, and a decade of licences

  • Classic Games

    Duke Nukem 3D

    3D Realms' shooter on Ken Silverman's Build engine

  • Events

    Evo

    Evolution Championship Series, from Battle by the Bay to Las Vegas

  • Communities

    HVSC

    The High Voltage SID Collection

  • Communities

    Internet Archive

    The library that lets you run old software in a browser

  • Companies & Studios

    Ion Storm

    John Romero's studio: a Dallas penthouse, Daikatana, and Deus Ex from Austin

  • Demos

    Jesus on E's (Spectrum)

    LSD's Amiga rave demo, digitised for the 48K

  • Companies & Studios

    Kompart UK ends

    The St Albans firm that brought Blue Byte, Max Design and Croteam to British Amigas

  • Classic Games

    Mario Kart 64

    Nintendo's four-player kart racer

  • Classic Games

    Metal Slug

    Nazca's cartoon war on the Neo Geo

  • Culture & Community

    Modding to Industry

    From mods to studios

  • Genres

    Music Games

    Press, step and strum in time

  • Companies & Studios

    Nazca Corporation is acquired

    The former Irem team that made Metal Slug

  • Systems

    Nintendo 64

    A workstation graphics pipeline with four controller ports

  • Classic Games

    PaRappa the Rapper

    Sony's 1996 rap game about a paper-thin dog

  • Classic Games

    Persona

    Atlus's school-day role-playing games

  • Classic Games

    Pokémon

    Gotta catch 'em all

  • Phenomena

    Pokémon Phenomenon

    How a Game Boy game became a worldwide craze

  • Classic Games

    Pokémon Red & Blue

    Two cartridges, one collection

  • Classic Games

    Quake

    id's first world built from polygons

  • Events

    QuakeCon

    The Texas LAN party that id Software adopted

  • Classic Games

    Resident Evil

    Biohazard: the zombie mansion that named survival horror

  • Classic Games

    Super Mario 64

    Mario, an analogue stick and a camera on a cloud

  • Genres

    Survival Horror

    Too few bullets, a locked mansion, and a name that began as a marketing line

  • Classic Games

    Tomb Raider

    Core Design's 3D adventure, and the debut of Lara Croft

  • Companies & Studios

    U.S. Gold is acquired

    The Birmingham publisher that sold American and arcade games to British players

  • Companies & Studios

    Valve Corporation

    Half-Life, the mods it bought, and Steam

1997

30 events
  • Distribution

    Abandonware

    Preserving forgotten games

  • Classic Games

    Age of Empires

    Warcraft's controls, Civilization's ambitions

  • Classic Games

    Beatmania

    Konami's 1997 DJ game, and the start of Bemani

  • Companies & Studios

    Bemani

    Konami's music-game division, named after Beatmania

  • Classic Games

    Castlevania: Symphony of the Night

    Konami's 2D Castlevania that turned Dracula's castle into one map

  • Techniques

    Cel Shading

    3D drawn to look like a cartoon

  • Hardware

    DualShock

    Two sticks and two motors

  • Classic Games

    Dungeon Keeper

    Bullfrog's dungeon game played from the monsters' side

  • Companies & Studios

    Eutechnyx

    Zeppelin Games under a new name, making racing games in the North East

  • Classic Games

    Fallout

    Interplay's post-nuclear role-playing game

  • Classic Games

    Final Fantasy Tactics

    Square's war of the lions

  • Classic Games

    Final Fantasy VII

    The role-playing game that left Nintendo

  • Companies & Studios

    Futuremark

    The Finnish maker of 3DMark, once called MadOnion.com

  • Classic Games

    GoldenEye 007

    Rare's Bond shooter for the Nintendo 64

  • Classic Games

    Gran Turismo

    The real driving simulator

  • Classic Games

    Grand Theft Auto

    Top-down transgression

  • People

    Gunpei Yokoi dies

    Lateral thinking of withered technology

  • Companies & Studios

    Irrational Games

    The Looking Glass offshoot behind System Shock 2 and BioShock

  • Companies & Studios

    Lionhead Studios

    Peter Molyneux's studio after Bullfrog, maker of Black & White and Fable

  • Emulators

    MAME

    The arcade emulator that became a record of the machines

  • Events

    Mekka & Symposium

    Germany's Easter demo party in Fallingbostel

  • Companies & Studios

    Millennium Interactive ends

    The Cambridge publisher of James Pond, Diggers and Creatures

  • Companies & Studios

    Relic Entertainment

    The Vancouver studio behind Homeworld, Dawn of War and Company of Heroes

  • Classic Games

    Star Fox 64

    Nintendo's talking, shaking space shooter

  • Companies & Studios

    Technos Japan goes into liquidation

    The Japanese studio behind Renegade, Double Dragon and Kunio-kun, founded by Data East veterans

  • Classic Games

    The House of the Dead

    Sega AM1's zombie light-gun game

  • Classic Games

    Total Annihilation

    The real-time strategy game with 3D units, real hills and a new unit every week

  • Emulators

    WinUAE

    The Amiga emulator for Windows, grown from UAE

  • Companies & Studios

    Zenobi Software ends

    Text adventures by post from a house in Rochdale

  • Culture & CommunityWorld context

    Princess Diana dies in Paris crash

    The death of Diana, Princess of Wales, in a Paris car crash triggers unprecedented global mourning and media coverage.

1998

35 events
  • Classic Games

    Baldur's Gate

    BioWare's Forgotten Realms role-playing game

  • Classic Games

    Banjo-Kazooie

    Rare's 3D platform game about a bear with a bird in his backpack

  • Companies & Studios

    Brøderbund is acquired

    The Carlston family's software house, from Lode Runner to Myst

  • Classic Games

    Dance Dance Revolution

    Konami's arcade game played with the feet

  • Hardware

    Dance Mat

    Playing with your feet

  • People

    Dani Bunten Berry dies

    The designer of M.U.L.E., who spent her career getting people to play together

  • Classic Games

    F-Zero X

    Thirty machines at sixty frames a second

  • Companies & Studios

    Galoob is acquired

    The toy company that sold the Game Genie and beat Nintendo in court

  • Companies & Studios

    Graftgold ends

    Steve Turner and Andrew Braybrook's development house, from Hewson to the PlayStation

  • Classic Games

    Grim Fandango

    LucasArts' film noir adventure in the Land of the Dead

  • Classic Games

    Half-Life

    Valve's first game, told without a cut-scene

  • Companies & Studios

    IO Interactive

    The Copenhagen studio behind Hitman

  • Classic Games

    Metal Gear Solid

    Tactical espionage action

  • Systems

    NAOMI

    The Dreamcast's arcade sibling

  • Systems

    Neo Geo Pocket

    SNK's handheld, and its clicking thumbstick

  • Communities

    NESdev

    The community that documented the NES from the outside

  • Companies & Studios

    Ocean Software is renamed

    The Manchester publisher that set out to plan its hits

  • Companies & Studios

    Polyphony Digital

    Kazunori Yamauchi's Gran Turismo studio

  • Companies & Studios

    Retro Studios

    Nintendo's studio in Austin, Texas

  • Companies & Studios

    Rockstar Games

    Take-Two's New York label, and the publisher of Grand Theft Auto

  • Systems

    Sega Dreamcast

    Sega's last console

  • Classic Games

    Snake

    A growing obstacle on Nokia's numeric keypad

  • Classic Games

    Soul Calibur

    Namco's weapon fighter, better at home than in the arcade

  • Culture & Community

    Speed Demos Archive

    From Quake demos to every game

  • Classic Games

    Spyro the Dragon

    Insomniac's open-world platform game for the PlayStation

  • Companies & Studios

    Starbreeze Studios

    From Triton's demo coders to Riddick, Payday and reconstruction

  • Classic Games

    StarCraft

    Blizzard's three-race real-time strategy game, and South Korea's first spectator sport of the computer age

  • Companies & Studios

    Team Andromeda ends

    The Sega team that made the three Saturn Panzer Dragoon games

  • Classic Games

    The Legend of Zelda: Ocarina of Time

    Zelda in three dimensions, three years in the making

  • Classic Games

    Thief: The Dark Project

    Looking Glass's first-person game about not being seen

  • Companies & Studios

    Tiger Electronics is acquired

    Licensed LCD games, Tigervision cartridges and the Game.com

  • Companies & Studios

    Troika Games

    Fallout's makers on their own, 1998–2005

  • Classic Games

    Unreal

    Waking up on Na Pali

  • Tools

    Unreal Engine

    The engine Epic sold alongside its games

  • Classic Games

    Xenogears

    Square's 1998 PlayStation RPG of giant robots, a war-torn world and a hero at war with his own creator

1999

27 events
  • Companies & Studios

    Accolade is acquired

    The sports and simulation publisher that went to court with Sega and won

  • Companies & Studios

    Acorn Computers is renamed

    The Cambridge company that built the BBC Micro and designed the ARM

  • Companies & Studios

    Arkane Studios

    The Lyon studio that set out to make Ultima Underworld 3

  • Companies & Studios

    Beam Software is acquired

    The Melbourne studio behind Melbourne House

  • Events

    Chaos Constructions

    St Petersburg's demo party, with the ZX Spectrum at its heart

  • Classic Games

    Counter-Strike

    The Half-Life mod that Valve bought

  • Classic Games

    Crazy Taxi

    Panic, punk rock and a yellow cab

  • Companies & Studios

    Europress is acquired

    Derek Meakin's Cheshire group: Database Publications, Mandarin and AMOS, and the rescue of CRASH

  • Emulators

    Fuse

    The Free Unix Spectrum Emulator

  • Tools

    GameMaker

    From a Utrecht animation program to an indie engine

  • Classic Games

    Garou: Mark of the Wolves

    The last Fatal Fury of the old SNK

  • Companies & Studios

    Gremlin Graphics is acquired

    The Sheffield software house above a computer shop, from Monty Mole to Actua Soccer

  • Tools

    Havok

    Physics middleware from Dublin

  • Classic Games

    Homeworld

    Real-time strategy in three dimensions, and one fleet's journey home

  • Companies & Studios

    Monolith Soft

    The studio Xenogears' makers founded, from Namco's Xenosaga to Nintendo's Xenoblade

  • Classic Games

    Planescape: Torment

    Black Isle's role-playing game about an immortal who has forgotten who he is

  • Classic Games

    Pokémon Gold & Silver

    The second generation, with a clock in the cartridge

  • Classic Games

    RollerCoaster Tycoon

    Chris Sawyer's theme park game, built one piece of track at a time

  • Companies & Studios

    Sensible Software is acquired

    Jon Hare and Chris Yates, from Parallax to Cannon Fodder

  • Classic Games

    Shenmue

    Yu Suzuki's Dreamcast epic of a Japanese town in 1986

  • Classic Games

    Silent Hill

    Konami's horror game in the fog

  • Culture & Community

    Sony vs Connectix

    The emulator case Sony won, then lost

  • Classic Games

    Space Channel 5

    Up, down, up, down, chu, chu, chu

  • Classic Games

    System Shock 2

    Irrational's first game: horror on a starship, built on Thief's engine

  • Classic Games

    Tony Hawk's Pro Skater

    Two-minute runs, real skaters and a punk soundtrack

  • Culture & Community

    Tool-Assisted Speedrun (TAS)

    Speedruns built frame by frame in an emulator

  • TechnologyWorld context

    Y2K preparations reach fever pitch

    The world prepares for potential computer chaos as the year 2000 approaches, highlighting society's dependence on software.