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1970s

Microprocessors arrive. Arcades explode. Home computing becomes possible.

86
Events
10
Years

1970

13 events
Birth

Andy Davidson born

Worms creator

techniques

Double Buffering

Double buffering drew to an off-screen buffer while displaying another, eliminating visual tearing and enabling smooth animation even on slow hardware.

culture

Educational Software

Educational software encompassed everything from typing tutors to language learning programs, promising that computers could transform education.

Birth

John Carmack born

The engine architect

Birth

Katsuhiro Harada born

Tekken's voice

companies

LJN

The Acclaim-owned toy company notorious for producing consistently poor licensed NES games, whose rainbow logo became a warning sign for quality-conscious gamers.

Birth

Nicola Salmoria born

MAME's founder

companies

Nintendo R&D1

Nintendo Research & Development 1 created the Game Boy, *Metroid*, and pioneered handheld gaming under the legendary Gunpei Yokoi.

techniques

Object Pooling

Object pooling pre-allocates and reuses game objects instead of creating and destroying them, avoiding memory fragmentation and allocation overhead.

culture

Online Multiplayer

Online multiplayer evolved from university networks through dial-up modems to broadband, fundamentally changing how and what we play.

culture

PAL vs NTSC

The video standard differences that caused European gamers to experience games 17% slower than intended, with wrong-pitched music and bordered screens.

culture

Soviet Computing

The parallel computing culture that developed in the USSR, featuring cloned Western designs, original architectures like the BK-0010, and unique software including the original Tetris.

Birth

Tim Sweeney born

From ZZT to Unreal

1971

6 events

1972

6 events

1973

5 events

1974

3 events

1975

7 events

1976

5 events

1977

12 events
systems

Apple II

Steve Wozniak's Apple II brought personal computing to homes and schools, establishing Apple and proving computers could be consumer products.

systems

Atari 2600

The Atari VCS brought arcade gaming home, establishing the cartridge-based console market before hubris brought it crashing down.

culture

Brazil Gaming

The unique Brazilian gaming ecosystem created by the 1977-1992 import ban, featuring domestic clones, Tectoy's Master System dominance, and a distinct gaming culture.

hardware

Flight Stick

The specialised joystick for flight and space combat games, evolving from one-button sticks to full HOTAS cockpit setups.

techniques

Hardware Scrolling

Hardware scroll registers let the display shift smoothly pixel-by-pixel without copying memory—essential for fast, smooth side-scrolling games.

companies

Melbourne House

Melbourne House, founded as a book publisher in 1977 by Alfred Milgrom and Naomi Besen in Melbourne, became one of the most respected software publishers of the 8-bit era through its in-house development studio Beam Software. Britain met it as a publisher of Sinclair books: by 1981 it was advertising Ian Logan's Understanding Your ZX81 ROM, the start of a four-book run that ended with the Complete Spectrum ROM Disassembly. The Hobbit (1982) then brought literary text-adventure design to mass audiences and Way of the Exploding Fist (1985) founded the 8-bit fighting game.

techniques

Raster Effects

Raster effects change graphics parameters during screen drawing, creating colour bars, split screens, and effects beyond normal hardware limits.

techniques

Raster Interrupts

Raster interrupts trigger code at exact screen positions, enabling split-screen effects, colour bars, and multiplexed sprites that defined 8-bit graphics.

systems

TRS-80

The TRS-80 brought personal computing to Radio Shack stores across America, becoming an unexpected bestseller and establishing the home computer market. Tandy's own technical handbook shows a machine built to a price in every detail — including a character code that is only six bits stored, with the seventh worked out by a logic gate.

culture

Type-in programs

Type-in programs were complete program listings published in 1980s home-computer magazines for readers to enter manually on their own machines. Before cover tapes and disks, typing in listings was how British and American computer owners acquired free software, learnt to program, and graduated from typing strangers' code to writing their own. The pedagogical model the Code198x BASIC track explicitly revives.

techniques

VSync

VSync synchronised game updates with the monitor's vertical refresh, preventing screen tearing and providing consistent timing for game logic.

World

Star Wars released

George Lucas's space opera transforms cinema, creates the modern blockbuster, and inspires a generation of game developers.

1978

13 events
companies

Acorn Computers

Acorn Computers built the BBC Micro, won hearts in British schools, and spawned ARM—the processor architecture now in billions of devices.

culture

Arcade Culture

Arcades created social gaming spaces where players gathered to compete, socialise, and experience cutting-edge technology that home systems couldn't match.

culture

Arcade to Console

Arcade-to-console conversion defined gaming for decades, as players sought home versions of coin-op experiences—often with compromises, occasionally with enhancements.

hardware

AY-3-8910: The Sound of the 80s

General Instrument's AY-3-8910 brought three-voice synthesis to home computers and arcades—powering the 128K Spectrum, Amstrad CPC, MSX, and countless coin-ops.

hardware

AY-3-8912

A pin-reduced variant of the AY-3-8910 with identical sound capabilities, commonly found in the ZX Spectrum 128K and other space-constrained designs.

companies

Epyx

Epyx created the Games series (Summer, Winter, California) and innovative action titles, pioneering sports compilations and establishing the joystick-waggling gameplay that defined an era.

techniques

Hitboxes

Hitboxes define the invisible collision boundaries around game objects, determining when attacks connect, pickups are collected, and characters collide with the world.

hardware

Motorola 6809

The 1978 Motorola processor widely considered the best 8-bit CPU ever designed, featuring clean orthogonal architecture, 16-bit operations, and position-independent code support.

companies

SNK

SNK created the Neo Geo arcade/home platform and dominated fighting games with Fatal Fury, Art of Fighting, and The King of Fighters, rivalling Capcom's Street Fighter dominance.

games

Space Invaders

Taito's 1978 arcade phenomenon created the shooter genre, caused a coin shortage in Japan, and proved games could be cultural events.

companies

Sunsoft

Sunsoft developed technically impressive NES games with distinctive music, including acclaimed Batman and Blaster Master titles that pushed Nintendo's hardware to its limits.

companies

Tiger Electronics

The American company that dominated the budget LCD handheld market with hundreds of licensed games, and pioneered touch-screen handhelds with the failed Game.com.

hardware

Trackball

The arcade input device that enabled precise analogue control for games like Centipede and Marble Madness.

1979

16 events
hardware

68000: The 16-Bit Powerhouse

The Motorola 68000 powered the Amiga, Atari ST, Sega Mega Drive, and arcade machines—bringing workstation-class architecture to home computers.

companies

Activision

Founded by rebellious Atari programmers who wanted credit for their work, Activision invented third-party publishing and proved developers mattered.

games

Asteroids

Asteroids combined vector graphics, momentum-based physics, and endless challenge into one of gaming's most influential and enduring arcade experiences.

systems

Atari 8-bit Family

Atari's home computers offered superior graphics and sound to their contemporaries, yet never matched the company's console success.

culture

Atari vs Activision

The 1979-1982 legal battle that established third-party game development as legitimate, when four Atari programmers founded Activision and survived the lawsuit that could have killed independent publishing.

companies

Audiogenic

A publisher that found a niche the arcade converters ignored — proper sports simulations, cricket above all — and worked it for fifteen years across five machine generations.

companies

Capcom

Japanese developer Capcom created Street Fighter, Mega Man, Resident Evil, and countless arcade classics, shaping gaming for decades.

Birth

Chris Crawford born

Game design theorist

games

Galaxian

Namco's 1979 space shooter that evolved Space Invaders with diving enemies, individual AI, and RGB colour graphics - the true ancestor of Galaga.

companies

Infocom

Infocom perfected the text adventure, creating Zork, Hitchhiker's Guide, and dozens of games that proved words could be as immersive as graphics.

companies

Quicksilva

One of the first British software labels: a Southampton mail-order house selling arcade clones for the ZX81 at £3.95, competing head-to-head with Bug-Byte and Psion for the Spectrum Space Invaders market in 1982, and publishing Sandy White's Ant Attack in 1983. It helped found the industry's first trade body, and was swallowed by Argus Press Software in 1984.

Birth

Richard Garriott born

Lord British, Ultima creator

companies

Sierra On-Line

Ken and Roberta Williams built Sierra from their kitchen table into the dominant force in graphic adventure games, creating King's Quest, Space Quest, and Leisure Suit Larry.

companies

Sinclair Research

Founded in Cambridge in 1979, Sinclair Research built the ZX80, ZX81 and ZX Spectrum, and cut the price of a home computer far enough to create the British bedroom-coder generation. It also shipped late, shipped broken, and took £5 million in QL orders it could not fill. Sir Clive Sinclair handed the whole business to Alan Sugar at a hastily called press conference on 7 April 1986, for £5 million.

games

Star Raiders

Atari's groundbreaking 1979 space combat game that defined the genre and demonstrated what the Atari 400/800 could achieve.

World

Sony Walkman launches

The portable cassette player creates a new category of personal electronics and demonstrates the appeal of technology you carry with you.