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2000s

Mobile gaming, digital distribution, and the indie game revolution reshape the industry.

100
Events
10
Years

2000

12 events
Closed

Cavedog Entertainment ends

Cavedog Entertainment (1995–2000)

games

Deus Ex

Deus Ex merged first-person action with deep RPG systems and conspiracy narrative, offering unprecedented player freedom in how to approach every situation.

games

Hitman

Hitman transformed contract killing into puzzle-solving, giving players elaborate sandboxes where disguises, timing, and creativity determined how targets met their end.

games

Icewind Dale

Icewind Dale used the Baldur's Gate engine for a different purpose—a combat-heavy dungeon crawler where players created their entire party and fought through the frozen north.

games

Jet Set Radio

Jet Set Radio pioneered cel-shaded graphics while delivering stylish inline skating and graffiti culture, creating an aesthetic that defined Dreamcast's creative ambition.

Closed

Looking Glass Studios ends

Looking Glass Studios (1990–2000)

games

Mario Tennis

Camelot Software's *Mario Tennis* combined accessible controls with surprising depth, creating Nintendo's premier sports franchise outside of *Mario Kart*.

games

Perfect Dark

Perfect Dark built on GoldenEye's foundation with simulant bots, weapon customisation, and Counter-Operative mode, pushing the N64 to its absolute limits.

companies

Smilebit

Smilebit developed stylistically bold Dreamcast and Xbox titles including Jet Set Radio and Panzer Dragoon Orta before merging back into Sega's corporate structure.

Closed

Softdisk ends

Softdisk (1981–2000)

games

SSX

SSX combined arcade snowboarding with massive tricks, vibrant presentation, and a boost system that rewarded stylish play, defining extreme sports on PlayStation 2.

games

Vagrant Story

Vagrant Story delivered Shakespearean drama and intricate weapon crafting in a dungeon crawler that demanded mastery, earning perfect scores while remaining defiantly uncommercial.

2001

17 events
games

Advance Wars

Advance Wars distilled turn-based strategy into accessible perfection, with commanding officers adding personality and asymmetric powers to military tactics.

games

Arcanum: Of Steamworks and Magick Obscura

Arcanum blended steampunk technology with traditional fantasy magic, creating a world where dwarven factories competed with elven sorcery and player choices genuinely shaped the narrative.

companies

Bethesda Game Studios

Bethesda Game Studios created the modern open-world RPG template with Morrowind, Oblivion, and Skyrim, delivering vast explorable worlds at the cost of technical polish.

games

Black & White

Lionhead's Black & White combined god game mechanics with an AI creature that learned from player behaviour, representing Peter Molyneux's ambitious vision for emergent gameplay.

Closed

BlueSky Software ends

BlueSky Software (1988–2001)

Closed

Bullfrog Productions ends

Bullfrog Productions (1987–2001)

games

Burnout

Criterion's Burnout series transformed racing game crashes from failures into spectacular slow-motion rewards, pioneering destruction physics and aggressive driving mechanics.

systems

Game Boy Advance

Nintendo's Game Boy Advance brought 32-bit power to handhelds, delivering SNES-quality gaming on the go with impressive battery life.

games

Golden Sun

Golden Sun brought console-quality JRPG production to Game Boy Advance with impressive visuals, Djinn collection, and puzzle-heavy exploration.

games

Grand Theft Auto III

Grand Theft Auto III transformed the series into a 3D open world, creating the modern sandbox crime game and establishing Rockstar as industry leaders.

games

Halo: Combat Evolved

Bungie's *Halo* launched with the Xbox and proved console shooters could rival PC games, establishing a franchise that defined Xbox gaming.

games

Pro Evolution Soccer

Pro Evolution Soccer prioritised gameplay authenticity over licenses, creating a football simulation beloved by purists who valued how it played over whose names appeared.

games

Rez

Tetsuya Mizuguchi's *Rez* fused rail shooting with electronic music, creating an audio-visual experience where gameplay and sound became inseparable.

companies

Rockstar North

The Dundee-based studio that evolved from DMA Design into the creators of Grand Theft Auto, transforming open-world gaming forever.

Closed

Seibu Kaihatsu ends

Seibu Kaihatsu (1982–2001)

Closed

Technosoft ends

Technosoft (1980–2001)

World

September 11 attacks reshape the world

Terrorist attacks on the United States trigger wars, surveillance expansion, and a fundamental shift in global politics and technology.

2002

8 events

2003

15 events

2004

18 events
Closed

Acclaim Entertainment ends

Acclaim Entertainment (1987–2004)

Closed

Argonaut Software ends

Argonaut Software (1982–2004)

games

Cave Story

Daisuke Amaya's 2004 freeware action-platformer, developed solo over five years, that helped ignite the modern indie game movement.

Birth

Derek Yu born

Spelunky's architect

culture

EA Spouse

The 2004 anonymous blog post by Erin Hoffman that exposed Electronic Arts' brutal overtime practices, sparking industry-wide discussion of working conditions and resulting in class action lawsuits.

games

Fable

Lionhead's Fable promised a world that reacted to every player choice, delivering an accessible action RPG where moral decisions shaped character appearance and world reputation.

games

Football Manager

Sports Interactive's *Football Manager* series let players manage every detail of a football club, creating obsessive depth that has consumed millions of hours.

games

Half-Life 2

Valve's *Half-Life 2* redefined first-person storytelling with physics-based gameplay, facial animation, and the Source engine that powered a generation.

culture

Indie Games

Indie games emerged from digital distribution enabling developers to bypass publishers, creating space for creative risk, personal vision, and genres that AAA abandoned.

games

Katamari Damacy

Keita Takahashi's *Katamari Damacy* tasked players with rolling up everything from thumbtacks to continents, creating joy through absurdist escalation.

games

Lumines

Lumines merged falling-block puzzling with electronic music, creating a PSP launch title where gameplay and soundtrack became inseparable experiences.

systems

Nintendo DS

Nintendo's dual-screen handheld combined touchscreen input with traditional controls, enabling innovative gameplay that dominated handheld gaming.

Closed

Origin Systems ends

Origin Systems (1983–2004)

Closed

Sega AM2 ends

Sega AM2 (1983–2004)

Closed

Smilebit ends

Smilebit (2000–2004)

companies

Telltale Games

Telltale Games revived adventure gaming through episodic releases and licensed properties, pioneering choice-driven narrative before rapid expansion led to closure and rebirth.

games

Vampire: The Masquerade - Bloodlines

Bloodlines shipped broken but brilliant, capturing the World of Darkness with unprecedented atmosphere and reactivity before patches and mods revealed the masterpiece underneath.

World

Facebook launches from a Harvard dorm room

Mark Zuckerberg's social network begins its rise to become the dominant platform connecting billions of people worldwide.

2005

6 events

2006

4 events

2007

7 events

2008

4 events

2009

9 events